Adapt or Die!

Adapt or Die!

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.22
coolness: 0.72
fun: 2.60
graphics: 2.55
humor: 2.09
innovation: 2.57
mood: 2.30
overall: 2.63
theme: 2.89
IF YOU HAVE ANY PROBLEMS WITH ANY BUILD, PLEASE LET ME KNOW:

your OS (including 64 or 32 bit info);

your Java version(java -version);

if you know how to, the console output.

Thank you :)

OBS: The game is still buggy when changing level (sometimes entities are kept from the past level, or you spawn inside a tile and get stuck).

There you go! Had a ton of problems on the end trying to build it (first time using slick, and lwjgl applets ain't easy).

You WILL need Java SE 7 installed to run the applet. And probably, the x86 version of it too, since slick won't run on a 64-bit JVM.

Controls: LARROW and RARROW to move, SPACE to Jump, hold SHIFT to run.

You may not notice, but the meaning I gave to the theme is in there: Every time you die, you evolve and receive some resistance to the type of damage that killed you. When you change level, that resets. I wanted to add a score based off of that, but didn't have time.

But I finished something! If you look at the source and the resources, you will see that I had much more planned (one mob, background music, title screen, and so on...). But man, it's just 48h, and I didn't have all the weekend free :(. But I think I improved, so it counted!

Let me know if the applet works, I'm still not sure.

Besides that, if you find any bug or any map that is super hard, please let me know, I didn't have that much time to test it.

I think thats about it.
Found a bug?
Tell us on Discord