
Adapt or Die!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
IF YOU HAVE ANY PROBLEMS WITH ANY BUILD, PLEASE LET ME KNOW:
your OS (including 64 or 32 bit info);
your Java version(java -version);
if you know how to, the console output.
Thank you :)
OBS: The game is still buggy when changing level (sometimes entities are kept from the past level, or you spawn inside a tile and get stuck).
There you go! Had a ton of problems on the end trying to build it (first time using slick, and lwjgl applets ain't easy).
You WILL need Java SE 7 installed to run the applet. And probably, the x86 version of it too, since slick won't run on a 64-bit JVM.
Controls: LARROW and RARROW to move, SPACE to Jump, hold SHIFT to run.
You may not notice, but the meaning I gave to the theme is in there: Every time you die, you evolve and receive some resistance to the type of damage that killed you. When you change level, that resets. I wanted to add a score based off of that, but didn't have time.
But I finished something! If you look at the source and the resources, you will see that I had much more planned (one mob, background music, title screen, and so on...). But man, it's just 48h, and I didn't have all the weekend free :(. But I think I improved, so it counted!
Let me know if the applet works, I'm still not sure.
Besides that, if you find any bug or any map that is super hard, please let me know, I didn't have that much time to test it.
I think thats about it.
your OS (including 64 or 32 bit info);
your Java version(java -version);
if you know how to, the console output.
Thank you :)
OBS: The game is still buggy when changing level (sometimes entities are kept from the past level, or you spawn inside a tile and get stuck).
There you go! Had a ton of problems on the end trying to build it (first time using slick, and lwjgl applets ain't easy).
You WILL need Java SE 7 installed to run the applet. And probably, the x86 version of it too, since slick won't run on a 64-bit JVM.
Controls: LARROW and RARROW to move, SPACE to Jump, hold SHIFT to run.
You may not notice, but the meaning I gave to the theme is in there: Every time you die, you evolve and receive some resistance to the type of damage that killed you. When you change level, that resets. I wanted to add a score based off of that, but didn't have time.
But I finished something! If you look at the source and the resources, you will see that I had much more planned (one mob, background music, title screen, and so on...). But man, it's just 48h, and I didn't have all the weekend free :(. But I think I improved, so it counted!
Let me know if the applet works, I'm still not sure.
Besides that, if you find any bug or any map that is super hard, please let me know, I didn't have that much time to test it.
I think thats about it.