I'm no expert, but checking in the Windows event log, it looks like a Debug build meaning we would need Visual Studio installed instead of just the redistributable package (I already have VS2008 redistributable installed)
If you can check this and possibly provide a Release build I'm happy to re-test!
"Activation context generation failed for "C:\Users\shaun\Downloads\Age runners\Age runners\Evolution.exe". Dependent Assembly Microsoft.VC90.DebugCRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="9.0.21022.8" could not be found. Please use sxstrace.exe for detailed diagnosis."
Not really sure why there are two tracks - just seems to confuse matters without adding anything, I kept expecting the routes to be different but I got stuck and had to stop before that happened (if it does). Also doesn't really use the theme much. All that said, I enjoyed it for a while so nicely done.
ok ... thanks ... i used visual vc++ 2008 ... yes ... its a debug build ... its actually my first game ever finished(if it can be called a finished game) ... the release build didn't work ... i guess i should have worked with both build and release while making the game ... sorry and thanks for feedback
Oh what a nice take on "evolution". Really like the idea. The gameplay might be to fast for ppl to get it, and it's kinda hard. Got stuck on the second level but enjoyed it. More sound would have been nice.
I kept hoping for the paths to start being different between the two characters. But it did have that annoying quality that made me want to keep playing to get past whatever part I was stuck at. So well done.
I liked your use of levels/checkpoints a lot. Looking back I wish I had some penalty/checkpoint system in place instead of making my players start the game over. Nice.
It runs now. If you make a post-compo-version, you should first gave the player a reason why he should look at the second screen. Perhaps you can make different obstacles in both screens so the player must look at both. I got stucked on the 3rd level :)
the 3rd level is the last level, so you didn't lose much ... if you got stuck at the tiles with another tile above them, i will post a video to show you how you should approach that part
Interesting rip-off of Bittriprunner ;) Music was fun although not very fitting, graphics were consistent, which is good, but the difficulty level was not very gradual.
I'm glad I tried this later on. Now I can try it. Works well. Weird idea to have two sort of identical parallel games with one control. Graphics are nice. Did you play the piano yourself? Funny, it's still running while I'm typing this and still responding every time I press space. Bit hard for me but otherwise impressive for 48 hours!
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If you can check this and possibly provide a Release build I'm happy to re-test!
"Activation context generation failed for "C:\Users\shaun\Downloads\Age runners\Age runners\Evolution.exe". Dependent Assembly Microsoft.VC90.DebugCRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="9.0.21022.8" could not be found. Please use sxstrace.exe for detailed diagnosis."
All that said, I enjoyed it for a while so nicely done.
I found a slight cheat by the way. Sliding doesn't slow you down so you can just hold it permanently and never have to worry about timing a slide.