It took me a few rounds to determine how the game worked exactly; specifically that you had to go back to gray to pick up a new color. You may want to add a comment in instructions that you have to go back to gray to get a new color (you stated how to make the player turn gray, but not why).
Two suggestions for the future: 1) The controls are stiff, in that if I was quickly tapping the arrow keys, most weren't registering. Since there is no animation, I should be able to move from one block to the next as fast as I can press the key. 2) As you stated, there was no winning or losing due to time constraints. As a quick way to add a game over condition, you could add a quota for each level and either make the board small enough or congested enough that the player can't just get all of one color in one shot.
congratulations to your first completed LD! i think the game would feel better if you could move the player faster. also, sometimes the key-pressed seem to not be detected and he game seem to hang for a second or so...
Comments6
Two suggestions for the future:
1) The controls are stiff, in that if I was quickly tapping the arrow keys, most weren't registering. Since there is no animation, I should be able to move from one block to the next as fast as I can press the key.
2) As you stated, there was no winning or losing due to time constraints. As a quick way to add a game over condition, you could add a quota for each level and either make the board small enough or congested enough that the player can't just get all of one color in one shot.
i think the game would feel better if you could move the player faster. also, sometimes the key-pressed seem to not be detected and he game seem to hang for a second or so...