Biods is a "game of life" simulation. Biod populations evolve based on their environment.
You "win" by growing certain populations for each stage. You play by changing the Starvation and Mutation Rates. You can also mutate individual Biods, add food to the map (Right Click) or Drag Biods around.
It's a pretty experimental game. Let me know your thoughts. Thanks!
Made a port of the game for Silverlight that can be played in browser. Note: You must enable to Graphics Acceleration through the Silverlight control panel for the game to run. Also, silverlight port doesn't work on Mac :(
Update: Changed the Windows Install to use Reach Profile, so should work on older graphics cards.
Well it took me some time to understand the game rules. Some explanation panel at the beginning of the game should be added. The simulation have a good visual render, but trying to influence things by just muting the biods is a bit difficult. At the end, I was just waiting for winning conditions to happen with me playing or not.
I had a difficult time trying to figure out how to influence the game and eventually give up.
Also to kevincorrigan's comment, the issue is likely that the XNA game was compiled in the wrong profile. By default XNA uses a HiDef profile that requires an DX10 or DX11 (can't remember which one) video card to run. If you set the game to the "Reach" profile you lose some things like advanced shader support, but the game will run on a DX9 compatible card. Unfortunately most of the Intel integrated graphics popular on laptops and older cards don't support the HiDef profile.
Please do NOT make games that need to be installed for LD, I do not want to have hundreds of "play once for some minutes" games installed nor have to uninstall every one manually after playing it. (nothing against the game itself)
UI is confusing. Sometimes the mutate button wouldn't work (don't know if that was intended or not). Also, there's a point when you lose control of the situation completely, due to the exponential reproduction rate. It seems to me that whatever you do the first couple of seconds determines the final outcome.
It's a good simulation engine and fits the theme very well, but for a game, you're not supposed to take control away from the player ;)
For the silverlight version, have to open up the Silverlight Menu and enable 3D graphical support. I know it sucks, but thats Silverlight for you. Also, the silverlight version wont work on Mac / Linux :(
I think the buttons didn't always work, had a hard time getting the mutate button to activate. It's very hard to follow what's actually happening, especially since I think sometimes the biods get stuck into a huge clump and you can't really select anything. Our approach on this theme was kinda similar and it's nice to see how you've implemented it. There definitely seems to be a simulation in place but it's just too hard to get an idea of what difference your mutations made.
The web version didn't work for me even after I updated silverlight, it just didn't load. I tried the windows version and that worked fine. Interesting idea, I got through level 1 without knowing what was going on but after that it became more challenging and fun. Cool entry that fits the theme well.
It's hard to figure out what to do and how. I still don't have a clue what is feeding for. They proliferate so fast they populate the screen in a minute.
Can not pud food on an right side area of the screen and they are drawn on the display too.
Will be adding a bunch more polish for the jam!
Was lots of fun, my first successful LD48 entry!