
Cage Flight
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
MUTLI-PLAYER ON-LINE SPACE COMBAT
(You need someone to play against! YOU HAVE FRIENDS, RIGHT?)
CONNECTION PROBLEMS? If its choppy, its likely the internet between you and my server in Sweden. Not much I can do about that sadly. There's no fancy client-side interpolation, this being a 72hr project and all :/ A server in Silicon Valley would rock!!
WASD+arrows+spacebar
Use arrow keys for pitch and roll, A+D for yaw and W+S for speed.
Spacebar shoots your lasers.
TEAM: Will and wombatica (aka 'Mr War') with timely help from Philip` (0ad dev) and lots of play testing by the Glest community!
TOOLS: pure Javscript client, server is Python, connection is a websocket. Mr War made the splash screen in MS Paint(!) and makes models in Blender; Will codes in jEdit (which is a nice little text editor). The sounds are text-to-speech conversions!
The control feel is simple rather than realistic; any lag is because there's a central server without any animation tweening on the client yet...
If our server is down for upgrade, just bookmark and try again in a few minutes ;)
(You need someone to play against! YOU HAVE FRIENDS, RIGHT?)
CONNECTION PROBLEMS? If its choppy, its likely the internet between you and my server in Sweden. Not much I can do about that sadly. There's no fancy client-side interpolation, this being a 72hr project and all :/ A server in Silicon Valley would rock!!
WASD+arrows+spacebar
Use arrow keys for pitch and roll, A+D for yaw and W+S for speed.
Spacebar shoots your lasers.
TEAM: Will and wombatica (aka 'Mr War') with timely help from Philip` (0ad dev) and lots of play testing by the Glest community!
TOOLS: pure Javscript client, server is Python, connection is a websocket. Mr War made the splash screen in MS Paint(!) and makes models in Blender; Will codes in jEdit (which is a nice little text editor). The sounds are text-to-speech conversions!
The control feel is simple rather than realistic; any lag is because there's a central server without any animation tweening on the client yet...
If our server is down for upgrade, just bookmark and try again in a few minutes ;)