Cellvolution

Overall★★★★★★★★★★2.93
Fun★★★★★★★★★★2.71
Innovation★★★★★★★★★★2.47
Theme★★★★★★★★★★2.91
Graphics★★★★★★★★★★2.72
Audio★★★★★★★★★★2.66
Humor★★★★★★★★★★1.74
Mood★★★★★★★★★★2.74
Coolness★★★★★★★★★★100%
Devolve today with Cellvolution!

A simple but engaging action/strategy game where you must navigate your cell to avoid and consume other devolved cells. As you progress through the infinite amount of levels evolution gets progressively harder as the cells grow in size. Only forward thinking and luck will get you through to the next level of evolution.

The premise is straight forward, your cell randomly changes color and this color tells you the other cells you can pair with or need to avoid. You have limited health and time but must consume a growing number of matching cells to level up. Don't worry, you will have power ups like speed boost, or health refills to help you in your evolution. Be careful, one power up provides you the ability to evolve quickly but with it comes greater difficulty, you will see.

CONTROLS:

The controls are simple, "WASD" or Left-Right-Up-Down will allow you to navigate between crowded cell filled areas or avoid unfriendly cells coming after you. Collect power ups and matching cells but avoid the other colored cells. The mouse is not used.

WHERE TO PLAY:

http://bobthegoblin.com:8081/LD48/index.html

TIMELAPSE:

I used a tool called gawker and it really made small screens that skewed on YouTube. That was the best I could do :(

GAMEPLAY VIDEO:


TECHNICAL DETAILS:

Made using Cocos2d-x HTML5 Alpha and the code is 100% Javascript with no other frameworks.
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Html5

This is a browser game so there is no install but you need a newwer brower with HTML5 support.

Comments97

ButtercupSaiyan
ButtercupSaiyan27 Aug 2012, 04:22
Odd. It's not loading or playing for me in Firefox.
thewiseguy99author27 Aug 2012, 04:30
hum, works on 14 for me?

I found was the keyboard dispatcher threw exceptions periodically and required a full reload of the page in FF.

if you see the game but no reaction to the keys then ctrl+R on MAC. :(
pepper57927 Aug 2012, 04:34
Really enjoy playing this game. How refreshingly simple, yet entertaining and strangely addictive! Very obvious this developer created the game from scratch (especially if you watch the video). Relates very well to the theme.
LogGiant27 Aug 2012, 04:42
I saw your post, and I didn't believe it until I got to around level 4. This is a neat game, the only issue I had was with the circles covering up my health. But I just ate them, and it was fine. I can see how this game could get addicting!
Also, getting the health restoring powerup sound is a little odd...
Accidental Rebel
Accidental Rebel27 Aug 2012, 18:27
I like it. The gameplay is easy to pick up and understand. Although there should be more feedback for the player when the character is close to evolving. Still, a nice effort.
Cell27 Aug 2012, 18:31
The mood was great, but didn't understand the gameplay
josefnpat
josefnpat27 Aug 2012, 19:18
I tried Chromium and Firefox: Wouldn't load for me, sorry :(

[~]$ chromium-browser --version
Chromium 18.0.1025.151 Ubuntu 11.04
[~]$ firefox --version
Mozilla Firefox 11.0
[~]$ cat /etc/issue
Ubuntu 11.04 \n \l
Pixelulsar
Pixelulsar27 Aug 2012, 19:21
Simple and easy to understand what to do, and I liked the background music/sounds.
infernet89
infernet8927 Aug 2012, 19:23
Played that on Chrome. But i didn't notice grat difference between evolutions.. In fact, my cell is totally the same!
berkano
berkano27 Aug 2012, 19:27
Working fine for me in Chrome! Love the ambient background loop, it really adds to the atmosphere.
Benjamin27 Aug 2012, 19:29
--- level 6 score 380 ---
Nice game
kirill
kirill27 Aug 2012, 19:33
Nice moody music (how did you make it?)
Good gameplay, just wish the baseline speed were a little faster.
I like that the objects fly at you all the time - makes it difficult.
At some point I had to adapt my strategy - when you know color will change soon, you can stop chasing your current color and focus on either of the upcoming: anyway a nice feeling that it's not too simple.
thewiseguy99author27 Aug 2012, 19:47
@infernet89 Yea you have to level up to evolve (everything grows = less space to play). As your score increases so does your size.

I had bigger plans, in that other levels would be more advanced creatures and projectiles but ran out of time.
Milo
Milo27 Aug 2012, 23:34
Nice simple game. It was very intuitive to pick up, but it felt a little slow after a little playing.
the.vaber28 Aug 2012, 01:28
I like the simple rules, could be a lot of fun with a bit better controls :) Sometimes few cells spawn on an edge of screen and you can't get to them..
Charlie Hadden28 Aug 2012, 01:33
Not the most friendly for colour blind people, but that's hardly your fault. ;)

The background music is amazing, and the gameplay is fun too.
thewiseguy99author28 Aug 2012, 01:43
@the.vaber
I know that some cells spawn out of reach, it was on the bug list but I pushed it low down and couldn't get to it after time ran down. I think it's something that is tolerable.

@Charlie Hadden
What, I have colours in it :)
thewiseguy99author28 Aug 2012, 02:30
Thanks for the comments guys. I will use all the helpful feedback since I would like to continue "Evolving" this game.
@kirill
So for the noise, I created it in Audacity with low pass filter, low tempo and reverb effects. It turned out creepy
Shmarah
Shmarah28 Aug 2012, 03:06
Relates really well to the theme, and though it gets a bit repetitive and sometimes the text is hard to read, it isn't bad at all! Good job, innovative concept.
nuria28 Aug 2012, 03:51
Good mood, cool sprites. The game's a bit simple and repetitive, so I hope you can improve on that. Also try to not use red and green colors in the same tone, some people can't tell them apart. Good job!!
Glamdring28 Aug 2012, 03:59
got to level 6, 380. Kinda wish the guy moved faster, and as for progression I'll just say that it feels like it gets harder without getting much more fun. It'd be nice to have a little bit of reward for getting farther I guess
Maxium
Maxium28 Aug 2012, 04:00
Took a while to start in Chrome,about 40 seconds.
thewiseguy99author28 Aug 2012, 04:27
@nuria
Yah, I'd like to keep on this game some more.

@Maxium
Sucks but not much I can do since I host it on an old computer at home using mediocre internet speeds.
flyingbear28 Aug 2012, 04:46
Nice simple mechanic! Changing your color was interesting in that everything that you'd been avoiding suddenly became this stockpile of goodness.
Mamick28 Aug 2012, 05:16
Cool simple mechanic! The gameplay gets a bit boring and slow, and I fell like you could do more with it. Somewhat addictive and a good game.
nseward
nseward28 Aug 2012, 06:14
Easy to learn and fun to play. You really can't ask for more than that.
K1NET1K
K1NET1K28 Aug 2012, 06:31
Very easy to play and no explanation needed, nice smooth graphics, decent sound.
BMacIntosh
BMacIntosh28 Aug 2012, 07:23
Your graphics are sweet! The game itself is very straightforward, but I enjoyed the spawning mechanics - except that the cells had a tendency to spawn directly on top of me, in front of me, behind other cells, and similarly be annoying.
eyehawk28 Aug 2012, 08:23
I get a black screen?
Starmen28 Aug 2012, 09:18
Nice and simple, but still quite challenging on the later levels. The movement felt a tiny bit slow but aside from that, I really enjoyed it. The music combined with the background and what not made for a really eerie atmosphere which I thoroughly enjoyed.
gustavodort28 Aug 2012, 13:55
Not very innovative and I got bored pretty quick :/
Thurig28 Aug 2012, 14:25
Nice game!
alwaysinbeta28 Aug 2012, 16:27
Like the concept and was fun to play especially when it got harder after the first couple of levels.
Datw28 Aug 2012, 16:57
level 7, 302 score. Didn't really understand what the power ups did, and it is kinda repetitive, but I liked it.
ramoncb28 Aug 2012, 18:11
Very nice game! Funny sound effects and after level 4 the game became pretty challenging for me! xD
thewiseguy99author28 Aug 2012, 20:32
@Datw

Ok the power ups are as follows:
- Wrench, restores your health back to 10
- Lightning, doubles your speed for ~9 seconds
- $, is kinda strange...it gives you more points but in return more points mean you evolve quicker. IE, everything grows in size.
tripleVisionGames28 Aug 2012, 20:38
Has a nice look, good clean graphics. I like the concept but I'll have had more fun with it if you develop the controls a bit to make it more fun moving around :)
gbear60528 Aug 2012, 20:39
Hard, but fun
thewiseguy99author28 Aug 2012, 20:55
@eyehawk
I'm thinking maybe you have a non-HTML5 browser. I tested this in older browsers and this will be all you see.
Jacic28 Aug 2012, 21:03
I felt the difficulty didn't scale quickly enough, but that wasn't enough to keep me from enjoying it. :)
thewiseguy99author28 Aug 2012, 21:06
Thanks to everyone for all the really good feedback.

I originally planned this to be more of a shmup but as I developed it it took a life of its own. I'm now thinking this will port well to a tablet since the controls really seem to suit a touch screen device.

Yes this game is not the run and gun of many games, more of a calm zen feel. I am happy with the outcome none the less.
imef28 Aug 2012, 21:52
Fun game. It becomes insanely hard after a few levels! :)
Krobill
Krobill28 Aug 2012, 22:08
Nice game you've got here.
wibblymat28 Aug 2012, 22:15
I'm colour-blind so it was a pretty frustrating game experience :p
mipi28 Aug 2012, 23:04
No idea how I would improve this as a game and in that sense I should give it a high score, at least it was close to a perfect in what it tried to be. The problem for me was really that it was too simple for me as I'm not a casual gamer. But you just can't please everybody, I think what really matters is that you managed to please yourself with your creation. If you did that, then it was really worth it.
Lord_Fluffy29 Aug 2012, 03:14
Nice fun and easy to understand game. Now if only the wrong colored cells hadn't kept spawning right in front of me in the later levels ;)
hamster_mk_429 Aug 2012, 05:19
The game started chugging around level5. Some times the color change did not give me the color I needed and I had to take hits to escape a bad situation.
fhoenig
fhoenig29 Aug 2012, 05:30
So this is a "neuron" that grows when you collect cash? :-) Hilarious.
The game is a bit to easy/predictable though.
Nice work anyway!
thewiseguy99author29 Aug 2012, 05:47
@hamster_mk_4
yup, that is a necessary strategy sometimes. I have no double hitting so if you eat the wrong color you blink for a couple seconds allowing you to clear out more blocking colors without taking damage again.

Also you have to think ahead for example, if you hang out in a corner too long all the bad cells are drawn to you and can pen you in.
infinitedog29 Aug 2012, 07:22
I didn't know there were the HTML5 version of Cocos :D, great discover! The game is OK, the only I can comment is about the unreachable cells when they spawn on the top margin, but good job! :)
bobiniki
bobiniki29 Aug 2012, 10:26
Smart game mechanic but I couldn't play it because I'm color blind :(
cominu29 Aug 2012, 11:11
nice! Something cells spawns near the border are not accessible but nice and addictive game! :)
juaxix29 Aug 2012, 11:35
I like the simple game logics and the concept itself...remind me of classic games like puzzle fighter :)
keep developing it!
Barry Abrams
Barry Abrams29 Aug 2012, 12:23
I like the concept. I think the player could use a bit of momentum so that you don't stop on a dime.
lbrande29 Aug 2012, 14:02
Lag makes it impossible to walk right on level 5
gnx29 Aug 2012, 15:14
Nice combination of sound and visuals, a bit of a dark tone I like.
Don't really know how you evolve as you go along since I didn't during the first few levels, but even so a good demonstration of a core mechanic :)
Rex Peppers
Rex Peppers29 Aug 2012, 16:57
Fun game, good job using the theme.
pbdiode
pbdiode29 Aug 2012, 21:29
Good concept, wish it would have played a little faster though -- kinda felt slow all the time without the little lighting upgrade.

Overall, great job!
sP0CkEr230 Aug 2012, 01:10
pretty darn fun -- nice effort.
thewiseguy99author30 Aug 2012, 02:09
@sP0CkEr2
Thanks. Had a play of yours and like it a lot.

Going to now take time to give everyone a review back since you took the time to review me. Much appreciated!
jijaweb30 Aug 2012, 08:27
Good job. I nice little game.
Raptor8530 Aug 2012, 09:42
a little slow paced and easy, simple concept but executed well. could have definitely used some variety as once you play one level it's essentially the same thing repeating over and over.
zx81
zx8131 Aug 2012, 09:46
nice idea.
firefox working good.)
pereubu31 Aug 2012, 11:24
simple and addictive concept, i think a bit more events, like interactions between the cells would add some fun D:
Nice job
Cyboot
Cyboot31 Aug 2012, 21:42
nice game. simple and inuitive with nice graphics.

like the timelapse too
pknowles1 Sep 2012, 05:56
Intuitive game. I'd make the time/health/left separate colours to the cells - at first I assumed there was a connection. The player's animation looks great but could use a few more frames.
dector
dector1 Sep 2012, 16:03
I like this concept, and you need to add to it some diversity. Nice!
MurrayL
MurrayL1 Sep 2012, 16:21
I got through to level 6. It'd be nice to see some variation in gameplay other than the cells getting a bit larger :)

There were also some problems occasionally with cells appearing on top of one another, which injured me when I couldn't see the danger.
CapGrip1 Sep 2012, 19:21
Works for me in Chrome. I like the gameplay, it´s very simple and works well. Good job..
zatyka
zatyka1 Sep 2012, 21:25
Very simple, but enjoyable.
AstralCalculus
AstralCalculus2 Sep 2012, 01:21
Simple to get started and clear the first few levels. Quickly gets tricky and fast paced. Enjoyed it!
Evil Cult2 Sep 2012, 08:11
Fun but I thought it could have used a bit more depth to it and perhaps a bit of a speed increase. I also felt that luck played into it too much. Only bug I found was that some powerups spawned right on the edge of the level and I couldn't pick them up. Still, this was fun and a bit addictive. I got to level 8 before I died.
netmute
netmute2 Sep 2012, 10:58
Graphics are nicely done and fit the theme well.
It gets insanely hard on the higher levels ;)
Had fun with it. Could have used some sound thought.
repstyle2 Sep 2012, 14:38
Simple but entertaining. I reached level 7 and it was challenging but i don't really see the evolution in this.

Mayne a work on appearence should be enough.
Brassawiking
Brassawiking2 Sep 2012, 16:12
Had a dark moody tone to it. It felt interesting. Would like to see the mutation circumstances expanded beyond changing color.
garygreen
garygreen2 Sep 2012, 23:00
Nice idea and fun too. Really liked the graphic style you used.
rhaasken3 Sep 2012, 02:23
Very simple concept that fits the theme well. I like your graphics and sound too. Nicely polished too. It got boring pretty fast though, maybe add some more interesting and frequent powerups or evolutions.
airdeck
airdeck3 Sep 2012, 16:25
Nice job, would like to see some new elements added each level, such as more colors, etc.
RobProductions3 Sep 2012, 20:07
Great idea but the graphics could've been better and the sound was a little loud.
Zelen3d
Zelen3d4 Sep 2012, 02:48
Tired, with sound on --> kinda' addicting, but can get better.

In a rush, with sound off --> boring.

What I like in this game is the feedback the user gets on what he is doing, which can be hard to find in some html5 games I saw in the compo.

It is also weird how some of the most addicting games have an element that the player can not control, an element of "just bear with it" as well as an element of "you must do it right now." Your game has potential, but you should make it somehow more interesting, add more variety, and something to keep the player thinking that what he is doing is bringing him somewhere. Make evolution give the player new capabilities, like sucking up the cells, or maybe zapping them in a line. Maybe giving a power-up that makes the player capable of eating all kinds of cells for a short amount of time.
Zelen3d
Zelen3d4 Sep 2012, 02:52
P.S. You actually host this on a computer you own?!
thewiseguy99author4 Sep 2012, 05:20
@Zelen3d
Thanks for the ideas on the power-ups, I think a couple would be really cool.

I spent this weekend porting the game to C++ and was successful running it natively on my iPad tonight. I now want to start thinking of some enhancements to the game, for one the idea of devouring other cells for a short time is appealing. Thanks for that!

As for hosting, yes it is sitting on an old computer in my basement that is connected to the internet. I have some space on my MS Azure node and it would be a lot better off there but I hadn't time by the end of the competition. Anyway this is where I first deployed it and really had no other option at the time... I guess I'll just leave it there.
darkshadow
darkshadow5 Sep 2012, 19:18
Nice simple game rules, the warning that you are about to change colour is good, same goes for the invulnerability time after you are hurt, and the upgrades are nice.
DaveDobson
DaveDobson7 Sep 2012, 05:09
Interesting game. It was a little too simple to hold interest, although the unpredictable color changes made it fun. I'd have liked a little more permanence in the speed upgrades - that might have been cool. Fun and colorful, to be sure. Nice work.
omaha7 Sep 2012, 13:40
I had fun playing this. Wish it was just a bit faster-paced.
mohammad7 Sep 2012, 23:20
Well...
It fits the theme...
joekinley
joekinley8 Sep 2012, 12:35
Gaah starting from level 5 it gets really hard and frustrating.
Because these things are so huge and they spawn on top of each other and you can't see them properly and die....

Still was a fun game. Would have liked the extra traits to spawn more often though. Especially the speedups ... or maybe when evolving become a bit faster, as it was really slow later on.

Nice game, good work. Liked it a lot.
Igor Silva8 Sep 2012, 18:27
Good game, is intuitive, and easy to play :D
Teknik
Teknik9 Sep 2012, 01:11
would have liked to see more variation between evolutions. also it was unclear on how big your hit box was. otherwise very good game.
DWallin
DWallin14 Sep 2012, 01:02
The gameplay was solid, however the points system wasn't really compelling to me. Something that would have been more interesting to me would have been some sort of diverging evolution. For example, if you picked up mostly red's at the end of the level it would increase your speed, red's could increase your max health and blue's could increase the power up drop rate. Then you could implement more interesting powerups like a magnets, shields, etc.
davidwparker15 Sep 2012, 00:40
Neat little game. I love that you used cocos2d-x HTML5. I've used Cocos2d before (and loved it), but didn't know there was a HTML5 version. I'll definitely be checking that out.
Good sense of theme and well rounded game.
cakemonitor
cakemonitor15 Sep 2012, 09:00
enjoyable little game. is there any benefit in picking up the "$" markers? - it only seems to make it tougher
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