Curse of Hardai

Curse of Hardai

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.47
coolness: 0.40
fun: 3.82
graphics: 4.09
humor: 2.33
innovation: 3.28
mood: 3.11
overall: 3.82
theme: 2.94
Explore the cursed temple as it evolves to defeat you.

Controls: WSAD/Arrows

Code: Josh Schonstal

Art: Ian Brock

Sound: Guerin McMurry

It's over 10mb, so it might take a minute to load.

NOTES:

We didn't finish. The main thing that's missing is a win condition. At first, you were just going to get three chances to beat any one level. If you died three times in a row: game over. Your score would have been either the number of levels completed or the number of generations survived. We scrapped that though after realizing that some levels took a lot more than three tries to "figure out" and that it was quite satisfying to finally beat them. Now we're thinking about having a set number of levels and your score would simply be your completion time.

The level generation uses a genetic algorithm. You play a set of procedurally generated levels, and the game evaluates them for fitness; then, it takes the most fit levels and mates them together, creating a new generation of offspring levels. Since there is no mutation and the levels only have a single "chromosome", they tend to evolve into a very uniform population after a few generations, which eventually leads to getting very similar levels until you restart, and since there is no win or end condition to force a restart, you can essentially get stuck playing levels that are nearly identical to one another repeatedly.

There are also a lot of sound effects we didn't get around to putting in but those will be added in future versions.
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