oh noes its still awaiting approval at the Scirra arcade... By the way when it's ready, feel free to post on the C2 forums, I'm putting up links to everyone's games there: http://www.scirra.com/forum/topic56003.html
I was worried about submitting our entry in time for the jam. This was my first time in an LD compo, so the whole hosting issue was a last minute surprise for me.
Yeah, I hear you on that. We used Construct 2 which has all the collision and movement handling built in. I would have prefered to go with lwjgl so we could tune the basic mechanics more. That being said, for my first LDcompo, I'm pretty pleased. I'll just do some side projects iwth other tools to get ready for the next one in december. ;)
Well, I haven't met any non-conservative anti-evolutionists. ;) We're certainly not saying that all (or even most) conservatives are anti-evolutionists. Most B are A, but most A are not B.
Mmmm, not bad. Advice time: You shouldn't make the camera that zoomed in if the character can move that fast. Generally you want to be able to have at least 3 seconds of notice of what's ahead when running at full speed. You also need to consider this for jumping and vertical speed. Also, the controls should be closer together. It's awkward needing to use the whole width of my left hand when I only need them for 2 keys. It would have been better to make them Z and X or something to that effect, which would enable me to comfortably rest my hand. With R being Respawn, D and F would have made good tab/space alternatives, because then I don't have to move my hand. These were the 2 main bad points. I don't really have any other gripes. I hope to see what you can pull off next Ludum Dare. Until then~
Slippery movement was a bit frustrating, wasn't really obvious when I was getting hurt and how I was to be punished. But looks quite good and quirky :)
Why didn't you have the death music playing during the main game instead? It would have been great for that! The controls could use a bit of work - it felt like you had too much momentum - but overall it's a pretty decent effort.
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When it gets approved, could you message me (Perhaps by leaving comment in my game page) so I could try it?
Other than that, is kinda fun to play.
The controls could use a bit of work - it felt like you had too much momentum - but overall it's a pretty decent effort.