Move: Arrow keys WASD IJKL Swap: Space X Donate: Ctrl Z
If the graphics rendering slows down too much, toggle display of edges with the 'e' key.
This game requires a nice balance of all the various parameters and I am not sure I have achieved that yet. If you find yourself failing too often or succeeding too easily, feel free to tweak the source in Processing.
Some knowledge of the human HLA sytem may be useful
This adds an intro screen where you can input the various simulation parameters, a halo to identify the player character, and a visual indicator for the process of donating alleles from the player character to the recipient.
My guess is: -Anti-Vaccini...cists are weak against illness an thus a source of mutated nasty stuff. -Someone in the the crowd might be naturally immune to this mutated virus and can spread his defenses by donating it around (or the immunity appears by crossing donations).
What I'm not sure is if the virus and the immune system can keep mutating and if you can cure those who are already sick (or if anything I've written is actually right).
@Prealpha has it about right. My idea was to have multiple levels with increasingly difficult parameter sets for different diseases but of course ran out of time to implement that. Mutating the virus would add an additional level of complexity, nice suggestion.
It was hard to get the picture together but now I'm starting to understad things. The only thing I don't understads is why cure anyone if you win just by surviving?
Took me a while to get the hang of. I'm still not sure that I get it. You might want to post detailed instructions on this page or in a readme. In any case, the core concept is really cool, and the game has slick graphics, plus it really plays to the theme in a fundamental way. Good work!
Ha, I like that you have to do research for a game. I liked the graphics (if I looked beyond the graphical corruption, java and compatibility). It wasn't really clear for me what my influence on the others were and how the protesters were dangerous, but maybe I'm one of Award winners ;)
It took me quite a while to understand the mechanics, and I'm still not sure I got it right. From what I gather the idea here is really interesting and judging from the gameplay and other comments, this entry's only big flaw is the lack of explanations anywhere. Looking at the gampleay/walkthrough video doesn't clear a thing, too. Maybe I'm just too dense, but I'd welcome some explicit info on what I see on the screen and what I'm supposed to do, especially since the game looks and sounds very good. All in all, it's a job well done, but some more gameplay info would be great. :)
I lol'd at the concept. The graphics and sound seem appropriate. I wasn't quite sure what to do or how it all is supposed to work, though, and that was a little frustrating.
Comments24
-Anti-Vaccini...cists are weak against illness an thus a source of mutated nasty stuff.
-Someone in the the crowd might be naturally immune to this mutated virus and can spread his defenses by donating it around (or the immunity appears by crossing donations).
What I'm not sure is if the virus and the immune system can keep mutating and if you can cure those who are already sick (or if anything I've written is actually right).
@Prealpha has it about right. My idea was to have multiple levels with increasingly difficult parameter sets for different diseases but of course ran out of time to implement that. Mutating the virus would add an additional level of complexity, nice suggestion.
@jovoc I agree that it is difficult to see whom the player is controlling, I should have added a visual indicator.
@Beanalby Thanks for the suggestion, added a note to the description.
See
http://java.com/