
Darwin Fitotherapy
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
My first entry on LD.
Done with pure java (using just a lib for sounds - which were made on bfxr), this game involves a lot of things, but none particularly fancy.
The main point is about killing rabbits with fruit juice. Try to have fun, i guess.
Controls:
Arrow keys + Z/X/C
WASD + I/O/P
Tips:
-You start with 2 pesky rabbits munching your trees. Expect that number to increase in some minutes;
-Collect the fruits, make concoctions, throw them either at the trees or the fluffy devourers. The strategy is yours to ellaborate;
-If you aim right, you can buff two trees at once with only one potion;
-You can't win the game. You can just survive longer.
-Potions are random. There's no way you can predict what are you going to throw next. But their colors are unique:
*Red: Heals all plants hit to 100%
*Green: Increases health regen on all plants hit
*Light Blue: Increases growth rate on all plants hit
*Pink-ish: Increases fruit rate on all plants hit
*Orange: Incapacitates all creatures hit (Time depends on how many creatures are incapacitated)
*Dark Blue: Awakens all incapacitated creatures
Done with pure java (using just a lib for sounds - which were made on bfxr), this game involves a lot of things, but none particularly fancy.
The main point is about killing rabbits with fruit juice. Try to have fun, i guess.
Controls:
Arrow keys + Z/X/C
WASD + I/O/P
Tips:
-You start with 2 pesky rabbits munching your trees. Expect that number to increase in some minutes;
-Collect the fruits, make concoctions, throw them either at the trees or the fluffy devourers. The strategy is yours to ellaborate;
-If you aim right, you can buff two trees at once with only one potion;
-You can't win the game. You can just survive longer.
-Potions are random. There's no way you can predict what are you going to throw next. But their colors are unique:
*Red: Heals all plants hit to 100%
*Green: Increases health regen on all plants hit
*Light Blue: Increases growth rate on all plants hit
*Pink-ish: Increases fruit rate on all plants hit
*Orange: Incapacitates all creatures hit (Time depends on how many creatures are incapacitated)
*Dark Blue: Awakens all incapacitated creatures