Nice clear presentation. No sound ( I like sounds). The gameplay mechanic is a bit tedious because you have to always move around the tile you want to move.
This is a fun idea - I like the humor angle of Darwin fiddling with the paleontological evidence. The gameplay was pretty simple; it might have been fun to require the player to reassemble the fossils in the right orientations, not just to have them get to the appropriate level. The pulling of tiles is a bit unusual, and I think it makes it a little harder to control - pushing might feel more natural. I like it, though - nice idea, nice graphics, good work!
I really liked this concept, definitely one of the best concepts of this Ludum Dare. Nice job, just too bad no sounds and moving the player is a bit hard.
Very polished; felt nothing like it had been made in 48 hours. My only complaint is that it was surprisingly short; it seems like you had everything down very well, and I was expecting to have a level wherein the switch-instead-of-push dynamic really became part of the puzzle. Either way, very nicely done.
I liked this entry... nice idea. Kinda finicky controls but feels like it needed them to avoid making the game too easy. Like how you captured the theme of this Ludum Dare. Yeh, I enjoyed it.
Comments11
The gameplay mechanic is a bit tedious because you have to always move around the tile you want to move.
btw. nice graphics.
Managed to beat the game on my second try, last level is quite stressful !