Defend against Evolution

by scorder
Overall★★★★★★★★★★2.51
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★2.54
Theme★★★★★★★★★★2.65
Graphics★★★★★★★★★★1.59
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.24
Mood★★★★★★★★★★1.84
Coolness★★★★★★★★★★71%
Here is the result out of my first Ludum Dare.

This is a "tower defense" game where you have a limited number of tower to place.
Enemies are bred from a generation to the next (at least those that survived...) and you have to adapt your strategy to counter their improvement.

At least that was the original idea.
This was my first time creating a flash game, first time with Haxe and HaxePunk.
Definitely not the best way to be productive...

At least, I reach my goals of learning hands-on and having something to show at the end, even if I feel bad about what I end up with.

This was a great and humbling experience!

screenshot

Comments18

Spunkmeyer27 Aug 2012, 13:20
nice mechanics. I want more towers :-)
Datw27 Aug 2012, 18:05
The idea is pretty good, and I had fun, but the game seemd a little "raw", you know?
josefnpat
josefnpat27 Aug 2012, 18:24
Also want more towers. The instructions made for easy playing.
MattTyson27 Aug 2012, 21:23
it seems well coded, speaking of pathfinding.

However, we can not see the type of turret we're building and graphics are weak.
rwos
rwos27 Aug 2012, 23:24
The general feeling (enemy behaviour, the guided bullets/missiles) is pretty cool. It could use some sprites and/or game-play, though... :-)
YopSolo28 Aug 2012, 00:54
no display :(
Amoaeba Junior28 Aug 2012, 18:19
Simple game well implemented, if it had graphics it'd be really good
scorderauthor28 Aug 2012, 22:29
Thanks for all your comments!
Still deciding if I should keep working on it or move on. Balancing this seems like it will be real tough...
Zelen3d
Zelen3d29 Aug 2012, 20:49
Well made game for a start. We want more towers! and a money system. Some polish, what.
DaveDobson
DaveDobson29 Aug 2012, 20:51
I like it; it's neat that you had multiple sources and multiple pathways for enemies, and I like that the generations adapt to your weaponry - nice use of the theme. I found myself wishing my weaponry would also upgrade (or that I'd get more towers); it's kind of frustrating having so many guys get through, and then it just gets worse as they get stronger. Nice concept, cool, functional execution; could use a bit more polish in graphics, balance, interface and sound. Good work!
Spelchan29 Aug 2012, 20:57
Fun game. Once you add real graphics, sound, and more levels it will be a really good game.
AMSmirnov
AMSmirnov29 Aug 2012, 21:15
Why I cannot build more towers? Why only three?
scorderauthor30 Aug 2012, 18:02
It's (supposed to be) about how you organize your defense, and how you will adapt it to the enemies strengths.

In this respect, I think that having a limited amount of resources (the towers) puts the focus on how the player sets up its defenses, rather than how he will upgrade it.
That's also why destroying towers does not penalize the player.

Regarding this, I tried with 5, and it was way too easy to kill everything. So I went with 3. I could have put 4. I guess it should be part of the level-design.
dector
dector31 Aug 2012, 19:08
Simple graphics but nice mechanic.
savethejets13 Sep 2012, 21:03
Cool Stuff, I got a little confused at first because I kept trying to put the towers on the black tiles. Overall not bad.
ishav6 Sep 2012, 17:01
I really like the mechanic of evolving enemies.
Teknik
Teknik9 Sep 2012, 17:17
i think it has to be balanced better but the mechanics are really awesome. it was a pretty fun game!!

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