NOTE: The audio on OS X is pretty nasty, unless you change the sample rate to 48 kHz in "Audio MIDI Setup".
CHEAT CODE: Press F5 to skip a level.
Linux binaries now available! (Don't know if they work. Sound may malfunction if Pulse Audio is running, I'll want to add proper Pulse Audio support at some point in the future.)
@zapaman: Read the README... Linux is source only, sorry! (Maybe I'll fix it... at some point it's not easy making Linux binaries). I've also noticed problems in Wine with WinCodec support, which I use for decoding images on Windows, I've never been able to get WinCodec to work on Wine.
Great game. Interesting take on the theme. Pretty amazing that you were able to get so many different styles packed into a single game all in 48 hours! My main complaint is only that I felt the game was at times too difficult. For instance, to clear through three waves of aliens only to die during the fourth and have to start from the beginning is rough. Other than that I thought this was a great submission!
I know how the first one should work but because of the jumpy controls I can't make it. the "win-text" disappears to fast to try a second time. after 5 games of pong I gave up. Sad, because I know there was more to discover. Well done anyways. Can't really rate the rest :/
Unfortunately, the game crashed after level 3 of the key/door world (when the text "Level 3: I could hardly keep up with the monsters" appears). And since there are no saves, I have to restart all over again, and it's just a little too difficult for that :(. Too bad, because this is BY FAR the best entry I've seen so far. I completely loved the idea in the first level; brilliant finding and very original.
I liked this a lot! Each of the different levels were both challenging and fun. By the way, to get it to compile on my linux box I had to include cstring in src/sglib/src/client/type.hpp (it complained about size_t being undeclared) and cstdlib in src/level.hpp (NULL undeclared). Using gcc 4.7.1
for some reason the graphics are wrong. It made it unplayable (but maybe it was because I used the cheat key at level 1, because I had NO idea what else I could do to escape).
I had to be patient to leave the first level maybe 5-6 try ( +crash at 2-0 for me :-/ ) The two others games have a very good difficulty tweaking. The second game especially is hard ( AI is gold ) but very rewarding when you can beat a level. Really good work... for 16h minigames the finishing touches are good.
Cute, you won me over with the first line! You did a great job with the level design of the second segment, though I was able to exploit the third segment by parking my tank directly next to the bunker holding right and shooting. Awesome game, great job!
I liked this, three completely different types of games merged into one. Hardest is probably the pong stage though, the other paddle is PERFECT so you have to rely on the ball getting really really fast beyond his speed to move and anticipating it's movements yourself. The second game is probably the best, i like how the AI isn't random so you can work out different paths through the levels until you find a good one. If anything, for stages like the first lower the score needed to win or have every "goal" a win, since getting 3 wins can actually take some time. The difficulty on the next two stages was moderate and IMHO pretty well balanced.
IMHO the second and third levels, aside from the higher res graphics, were reversed though, the third one gameplay wise is more like an atari game really (at least once in the tank). THe backdrop in level 3 was really disorienting though, and starting on foot was confusing, until you notice the text.
Sound/Music didnt work for the 64 bit linux build so cannot rate that.
Very good idea! Too bad it's so bugged on windows XP. Only first level is working good. The other are white-on-white squares thant are quite hard to understand what rapresent.
Comments34
By the way, to get it to compile on my linux box I had to include cstring in src/sglib/src/client/type.hpp (it complained about size_t being undeclared) and cstdlib in src/level.hpp (NULL undeclared). Using gcc 4.7.1
I loved the sounds and the idea behind it all, but the difficulty was sky high.
The two others games have a very good difficulty tweaking. The second game especially is hard ( AI is gold ) but very rewarding when you can beat a level.
Really good work... for 16h minigames the finishing touches are good.
You did a great job with the level design of the second segment, though I was able to exploit the third segment by parking my tank directly next to the bunker holding right and shooting. Awesome game, great job!
IMHO the second and third levels, aside from the higher res graphics, were reversed though, the third one gameplay wise is more like an atari game really (at least once in the tank). THe backdrop in level 3 was really disorienting though, and starting on foot was confusing, until you notice the text.
Sound/Music didnt work for the 64 bit linux build so cannot rate that.