Ludum Dare #24compo
DNA_Evolution
Well, not very impressive but the important thing is to participate ;)
Used all tools as originally stated, only exception was to use Garageband instead of Milkytrakcer, did not use Tiled either.
Tools:
- Programming: Haxe, HaxeNME and HaxePunk in FlashDevelop
- Audio: bfxr, Garageband, Audacity
- Gfx: Paint.NET
Instructions:
- Drag and drop to build DNA bases
- Rotate with space while dragging to flip base
- Avoid incomplete bases
- Pick up power ups
- It practically goes on forever, but I guess it becomes impossible quite shortly :P
Used all tools as originally stated, only exception was to use Garageband instead of Milkytrakcer, did not use Tiled either.
Tools:
- Programming: Haxe, HaxeNME and HaxePunk in FlashDevelop
- Audio: bfxr, Garageband, Audacity
- Gfx: Paint.NET
Instructions:
- Drag and drop to build DNA bases
- Rotate with space while dragging to flip base
- Avoid incomplete bases
- Pick up power ups
- It practically goes on forever, but I guess it becomes impossible quite shortly :P





Comments15
Maybe consider dropping new pieces in a grid on the side rather than randomly placed. The wiggle effect is neat, but it seems to interfere with grabbing pieces.
Elegant, fun game.
On at least two occasions, I had seemed to have no parts that fitted any of the ones I could see. I actually lost the game because I couldn't make any moves.
I didn't understand how the new pieces get made. At certain points I didn't have any of the pieces I needed. Is that something I have control over.
Nice work!
I like the animations and poilsh of this game, though the gameplay is not the greatest :/ Especially frustrating is when You don't have fitting pair of nucleotyde