DESCRIPTION: In the role of a evil multinational you must force some little creature to evolve to follow the actual food market trend. Every creature have his own dna string that changes due to casual mutation, adaptation to the environment, crossing-over between parents chromosomes.
HOW TO PLAY: Click to the creatures to view their stats and to slaughter them. Click to the lateral menu icons to give them food and to change the ambient. And remember to follow the market trend to gain more money.
EDIT: fixed a crash bug
IMPORTANT INFO:
- you win if you reach more than $ 40.000
- how pressure/temperature/radioactive waste works: if you place the radioactive waste in a cell with some kind of atmospheric conditions, you force the creature that goes in that cell to mutate depending on: rain(high pressure): tentacles ondulate waves(low pressure): chicken legs snow(cold): moustaches cloud(hot): horn
Not bad, solid game, and great art style. The only thing I would change would be to add hotkeys (clicking over to the menu bar every time I wanted to do something was tedious). I never really figured out what the pressure and temperature features did.
I also had one game where I think the critters reached some sort of critical mass where they were actually spawning faster than they were dying of starvation and faster than I could slaughter them!
Hmm wasn't too sure what to do with the temperature and the pressure. I placed a few plants, flowers, trees, and a nuclear bomb (or whatever it is lol) and most of my "babies" started to die. Nice variations in the characters' facial expressions.
I liked graphic very much. It took me while to figure what to do, but after you added tutorial to the description it was much better. It´s quite funny, but it seems it´s hard to win. But anyway - I like it.
it was...interesting. But I couldn't really figure out how to make the little dudes do stuff. I like the ridiculous humour. Some sounds would have helped the overall feel I think.
The theme is perfectly respected! You're right, we had the same ideas, especially with unicorns! :-) But I think it misses some feedback about creatures (when they die or they reproduce).
Cool game. Related well to the theme. Really liked the graphics. Agreed with some of the helpful comments/suggestion but have nothing new to add. Really good effort and something to build on for sure.
I also had one game where I think the critters reached some sort of critical mass where they were actually spawning faster than they were dying of starvation and faster than I could slaughter them!