
Egocell jam
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My game for this entry (my first LD) is talking about a cell (wow!).
This cell is very egocentric and narcissic. Located on the human brain, she is thinking about looking for a new body (yes, this cell can control bodies), because she finds the human body not good enough for her.
So she jumps off the human, and accidentally gets on a rat. For her, controlling a rat is horrible, so she begins running and searching a new body.
After one level, she finds a dog. She continues to search a better body, though.
I ran out of time, so the game only includes 4 (big) levels. I will provide a link to a version with more levels soon.
This is my first LD and it was a very, very great experience (very hard too, as this game is my second C++ game on PC).
You can find my post-mortem here: http://www.ludumdare.com/compo/2012/08/28/egocell-post-mortem/
I streamed on http://twitch.tv/adbook/ if you want to see the records.
Now, let me sleep for three days, please !
Note that the game is not complete.
EDIT: I noticed a huge flaw in the way the collisions were performing: if the player falls from too high or comes in a platform the wrong way, It would occasionate a buffer overflow and eventually a SEGFAULT (wich would cause a crash...). The same with the screens between each level. I fixed these two flaws, and by some board effect, the player's jump became stable (so the bug was due to some wrong collision detection), as did the mobs jumps. I uploaded the fixed version to avoid SEGFAULTS and memory leaks !
This cell is very egocentric and narcissic. Located on the human brain, she is thinking about looking for a new body (yes, this cell can control bodies), because she finds the human body not good enough for her.
So she jumps off the human, and accidentally gets on a rat. For her, controlling a rat is horrible, so she begins running and searching a new body.
After one level, she finds a dog. She continues to search a better body, though.
I ran out of time, so the game only includes 4 (big) levels. I will provide a link to a version with more levels soon.
This is my first LD and it was a very, very great experience (very hard too, as this game is my second C++ game on PC).
You can find my post-mortem here: http://www.ludumdare.com/compo/2012/08/28/egocell-post-mortem/
I streamed on http://twitch.tv/adbook/ if you want to see the records.
Now, let me sleep for three days, please !
Note that the game is not complete.
EDIT: I noticed a huge flaw in the way the collisions were performing: if the player falls from too high or comes in a platform the wrong way, It would occasionate a buffer overflow and eventually a SEGFAULT (wich would cause a crash...). The same with the screens between each level. I fixed these two flaws, and by some board effect, the player's jump became stable (so the bug was due to some wrong collision detection), as did the mobs jumps. I uploaded the fixed version to avoid SEGFAULTS and memory leaks !