Eve is a game/simulator where you create a species. Try experimenting with different setting and see how your species evolve.
When the action timer finishes a loop the lifeforms will try to make an action. If they are next to another lifeform they will either try to fight, mate or do nothing. This depends on they preferences, which can be seen by holding the mouse over a lifeform. The preferences change when the lifeforms succeed in fighting or mating or by changing the preferences of the simulation in the create world screen.
Programming: Flixel Music: Acoustic guitar Boost: Pizzas,beers and coffee
I like the idea, but in practice I found it too difficult to get my guys to the other species before they all died out. There also wasn't a very strong visual difference between them. This seemed more like a meta-style game (more sim-like) than a hands-on one. Could be a good pick-up-and-play type game for the ipad.
I don't really get it. All the blue creatures seemed to just kill one another & I couldn't figure out how to make them do anything else (I did read the instructions, FWIW). Loved the acoustic guitar though!
Between the acoustic music, the mining, and the whimsical graphics, this reminded me of Dwarf Fortress, very much in a good way.
I wish I knew more about how the game worked, though - am I supposed to dig out the green blocks (which I assume are food), or leave them there for the creatures to eat them? I tried both methods, and everyone died of hunger really fast, regardless of what I did.
I feel like besides that, this game is quite interesting, for something made in 48 hours. Definitely do something with it post-comp; I'd love to see this idea further fleshed out.
You seem to have put various good ideas into this game, unfortunately either I didn't get how it works, or the gameplay lacks some active interactions and feedback on their consequences.
Too bad, since the game seems to be an interesting blend of things like Dungeon Keeper, The Sims or Dwarf Fortress. Also it seems like you have produced a quite impressive amount of work in here, given the minimap, etc. So what you came with in 48hrs is pretty cool, only the game is not very fun to play overall.
For the next LD you'll join, my advice would be to take some time to put yourself a bit more in the shoes of the player - and maybe make some friends test the game before the 48 hours end - and I'm pretty sure you will come up with an awesome game.
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But I really struggle to get them to survive. It feels like I'm missing a bit of control somewhere.
I wish I knew more about how the game worked, though - am I supposed to dig out the green blocks (which I assume are food), or leave them there for the creatures to eat them? I tried both methods, and everyone died of hunger really fast, regardless of what I did.
I feel like besides that, this game is quite interesting, for something made in 48 hours. Definitely do something with it post-comp; I'd love to see this idea further fleshed out.
Too bad, since the game seems to be an interesting blend of things like Dungeon Keeper, The Sims or Dwarf Fortress. Also it seems like you have produced a quite impressive amount of work in here, given the minimap, etc. So what you came with in 48hrs is pretty cool, only the game is not very fun to play overall.
For the next LD you'll join, my advice would be to take some time to put yourself a bit more in the shoes of the player - and maybe make some friends test the game before the 48 hours end - and I'm pretty sure you will come up with an awesome game.