The idea was to make a platformer that has one level which changes slightly each time it is beaten, eventually "evolving" into a form that is unbeatable.
Since the game didn't work (ResourceNotFound exceptions), I researched some pyglet programming on my own. I'm not sure you use the pyglet.resource right, and I had to make some changes to make it work on Windows (Python 2.7, pyglet 1.1.4). I like the structure of your code, but the game quality... well, after some source hacking, I managed to run it - unfortunately, the background and every sprite flashes in a way that makes my eyes hurt (game loop issue? tried to change framerate: didn't help). I don't know pyglet that much so I wasn't able to fix this. The game itself kinda works - it's a simple, basic platformer. There's no fail condition though; losing lives and time doesn't end the game. The idea might be interesting, but it's far from being complete. Plus, pyglet issues. Well, better luck next time!
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