Darwing is a space dragon alien thingy and his egg has crash landed on a planet full of evil boars. Help Darwing evolve by slapping Omniboars so he may escape.
Instructions:
-Slap the displayed number of Omniboars to evolve.
Issues:
-Play full screen for best performance.
-The game may lag or not load in chrome.
-Player death is wonky, just let it do its thing and it will return you to the main menu.
Comments34
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samoojamies27 Aug 2012, 16:16
Wow! Audio and graphics A++! Couldn't figure out how to evolve.
As the previous posters said, the art and audio are top-notch! I also loved the general concept and the way that you incorporated "evolution" into your game.
My one and only complaint is that the controls felt a bit clunky sometimes. Particularly, the lack of camera control in a 3D game where you are constantly looking around for enemies slowed me down a lot. Limiting movement to four directions in a 3D game felt a bit odd too. I often found myself running downward into rocks that I didn't know were there because my camera was clipping inside of them.
That said, I've worked in Unity before, and remember having trouble with these things too, so I know exactly the sort of limits you're working with here. What you guys did in such a limited timeframe is very, very impressive! Awesome work!
I love the character design and hand-painted look of the textures. Great music too! The controls feel a bit unresponsive and while slapping pigs is fun it's a bit repetitive. A very cool entry!
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hamster_mk_430 Aug 2012, 01:40
After my first death I returned to the main menu and started a new game. In that new game I slapped all the boars I could find, but there was still one left, and I think I explored the entire level. I tried using jump, but there wasn't anything to jump onto.
That bug was my only complaint. The game was beautiful, and well animated.
I think the game is a little too slow paced and the gameplay felt a bit forced (could've been faster and smoother), but the graphics made totally up for it. Really the best 3d art I've seen here at Ludum Dare 24. Good job.
This looks really nice. When you add more to it I'd look at the boars movement as when they get behind you it's hard to get away from them or turn and hit them without taking damage. Unbelievable work though in 2 days, there's a good polish to this.
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matthias_zarzecki30 Aug 2012, 20:55
This is great!
Seriously, awesome work. The characters are great, animations work, sounds fit, and the work with the textures on the unity-terrain makes me want to experiment with the style.
..which is why the little snags are so infuriating. The 2-3 seonds at the beginning are irritiating. Controls only being explained in a side-menu as wall-o-text works horribly. Having attack on mouse1 is also useless, as the mouse doesn't do anything else. The enemies ganging up on you and glitching out once there are more than 3. The bad level-design just letting 12 monsters gang up on you. The camera-placement beinng weird, as in "static, locked very close to the character, clipping through rocks"
Still, it is good. With a little polish it could be INCREDIBLE. Remove the stupid 3-sec-lock. Put attack on the keyboard. Use the standard Unity-3rd-person-camera, it does wonders :)
I reached my second stage of evolution before dying. I think the game has a lot of potential; the characters and environment textures are great! As others have pointed out, the gameplay seems slow. Perhaps make the first stage of evolution go by quicker (kill 5 boars instead of 20) and have the player movement be faster than the boars (so you can outrun them!)?? Just random suggestions. Great job guys!
Really nice game, textures and style are really well done. I think there needs to be a little more game play other than just sapping, and the slapping animation was a bit slow. But for a game made in 72 hours or less this is really looking good!
Very good entry. As everyone already said it here, the graphics are awesome and the music is also very good. The gameplay could use some work, but I find it quite entertaining, while the level design could use a little more polish. Overall, this is of course a great game and the minor flaws don't change the experience. Fantastic job for 72 hours!
Comments34
Music very nice as well. Has a cool 'arcade' feel to it.
You guys are very professionals and a good example of work in team!
My one and only complaint is that the controls felt a bit clunky sometimes. Particularly, the lack of camera control in a 3D game where you are constantly looking around for enemies slowed me down a lot. Limiting movement to four directions in a 3D game felt a bit odd too. I often found myself running downward into rocks that I didn't know were there because my camera was clipping inside of them.
That said, I've worked in Unity before, and remember having trouble with these things too, so I know exactly the sort of limits you're working with here. What you guys did in such a limited timeframe is very, very impressive! Awesome work!
A very cool entry!
That bug was my only complaint. The game was beautiful, and well animated.
Seriously, awesome work. The characters are great, animations work, sounds fit, and the work with the textures on the unity-terrain makes me want to experiment with the style.
..which is why the little snags are so infuriating. The 2-3 seonds at the beginning are irritiating. Controls only being explained in a side-menu as wall-o-text works horribly. Having attack on mouse1 is also useless, as the mouse doesn't do anything else. The enemies ganging up on you and glitching out once there are more than 3. The bad level-design just letting 12 monsters gang up on you. The camera-placement beinng weird, as in "static, locked very close to the character, clipping through rocks"
Still, it is good. With a little polish it could be INCREDIBLE. Remove the stupid 3-sec-lock. Put attack on the keyboard. Use the standard Unity-3rd-person-camera, it does wonders :)
You need to fix the collisions but the game is perfect :)
Controls: Less awesome :/
It would have been nice if you spawned more than the required number of boars. It took me minutes to find the last boar on the first level.