
Evolution Assault
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Evolution Assault is a tactics-style game where your units evolve on the field of battle. Every time your units reach 10 XP, they can choose to level up and get stronger, or evolve into a new unit.
There is no AI, unfortunately. The enemy units just sort of stand lifeless as you assault them. I never wrote an AI before so I focused on what I knew during the 48 hour compo, and ran out of time before I could even attempt any AI instructions. But you can still attack them (or yourself - a true tactics game never disallows you from killing yourself!) to gain XP.
Unfortunately, I didn't complete data for many of the planned units within the 48 hours, but the game IS "moddable" - you can edit data/Units.xml to add units that will automatically be linked and loaded with the appropriate resources. Not too hard to figure out if you're actually that motivated.
The game is in a very basic state. This is my first LD and I DEFINITELY overplanned for how long the code took to get going. Not to mention I had never worked in this library before! Lots of fun though, and definitely a good learning experience for next time.
There is no AI, unfortunately. The enemy units just sort of stand lifeless as you assault them. I never wrote an AI before so I focused on what I knew during the 48 hour compo, and ran out of time before I could even attempt any AI instructions. But you can still attack them (or yourself - a true tactics game never disallows you from killing yourself!) to gain XP.
Unfortunately, I didn't complete data for many of the planned units within the 48 hours, but the game IS "moddable" - you can edit data/Units.xml to add units that will automatically be linked and loaded with the appropriate resources. Not too hard to figure out if you're actually that motivated.
The game is in a very basic state. This is my first LD and I DEFINITELY overplanned for how long the code took to get going. Not to mention I had never worked in this library before! Lots of fun though, and definitely a good learning experience for next time.