Evolution Assault

Evolution Assault

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.17
Evolution Assault is a tactics-style game where your units evolve on the field of battle. Every time your units reach 10 XP, they can choose to level up and get stronger, or evolve into a new unit.

There is no AI, unfortunately. The enemy units just sort of stand lifeless as you assault them. I never wrote an AI before so I focused on what I knew during the 48 hour compo, and ran out of time before I could even attempt any AI instructions. But you can still attack them (or yourself - a true tactics game never disallows you from killing yourself!) to gain XP.

Unfortunately, I didn't complete data for many of the planned units within the 48 hours, but the game IS "moddable" - you can edit data/Units.xml to add units that will automatically be linked and loaded with the appropriate resources. Not too hard to figure out if you're actually that motivated.

The game is in a very basic state. This is my first LD and I DEFINITELY overplanned for how long the code took to get going. Not to mention I had never worked in this library before! Lots of fun though, and definitely a good learning experience for next time.
Found a bug?
Tell us on Discord