Evolution in HELL
This is not only my first ever Ludum Dare entry, but it's my first time programming a game - it was great.
My idea was to create a sort of wave-based defense game, and your character is trying to work their way up the ranks of hell.
This was one of the best experiences I've had in a long time, and while I am incredibly tired, I feel like I couldn't have spent my weekend a better way than this.
Language: AS3
Library: Flixel
Art: Photoshop
Music: Free Music Archive
Object of the game: Kill demons without getting hit by the green blobs or getting pushed into the pit. If you shoot and kill enough demons you turn into a different demon.
My idea was to create a sort of wave-based defense game, and your character is trying to work their way up the ranks of hell.
This was one of the best experiences I've had in a long time, and while I am incredibly tired, I feel like I couldn't have spent my weekend a better way than this.
Language: AS3
Library: Flixel
Art: Photoshop
Music: Free Music Archive
Object of the game: Kill demons without getting hit by the green blobs or getting pushed into the pit. If you shoot and kill enough demons you turn into a different demon.



Comments16
The graphics are pretty good. The controls seem a little slippery though, and the hitbox on the green-missile thing feels too big. Not too much going on in terms of innovative gameplay, but it's a solid game.
The maniability isn't perfect, though, nor collisions.