EvolutionWar

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.55
fun: 3.14
graphics: 1.93
humor: 1.46
innovation: 4.04
mood: 2.84
overall: 3.56
theme: 3.89
So here is my entry!

It is a strategy game, where you don't control your units.

You can make workers who will gather ressources and attackers who will get directly to the enemy base.

The main point is that you can tweak their genome.

This is done with the three columns to the right.

The right most column represents your current genome.

The left column represents the pool from which you can pick modificators you want.

The result is represented at the middle.

The pool appears progressively and you can make any change you want before it is reset.

When it disapears, you pass a generation and the new units you will build will use the new genome.

It may be a little confusing... so just give it a try... or two...

Some details:

- workers will die after a time equivalent to a generation.

- when generation increases, workers will have more difficulties to gather ressources

- when generation increases, modificators gets more powerful.

that's all i can think of right now! Have fun!

Updates:

- IA tries to defend itself

- Attackers can be spawned only after a while

- Units in the build queue can be cancelled

- WorkSpeed reworked a little

- Added the sources!
Found a bug?
Tell us on Discord