
Evolve and Conquer
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Evolve and Conquer, a 48 hour strategy game.
My Friend and i only had 48 hours of our 72 hour allotment, Our Sunday unfortunately was taken up by a Charity event.
Instructions are cycled around in-game before you start the game.
----Instructions----
wasd to move the game camera around.
click the hands in the menu to cycle through the playable maps.
Click an amoeba and move it to a water, ice or lava pool to evolve into the respective elements unit. Bring an evolved unit back to your (or their) spawn point to split the advanced unit into 2 normal units. Both you and the AI move on the same turn and the AIs plans are viewable by you so plan accordingly. Space ends your turn as does the green play button. The red x will clear the path of the unit you've currently got selected.
F1 To toggle full screen
----Post-Compo Instructions----
Hold shift to speed the game camera up.
some more anti-ouch code to prevent getting stuck in obstacles.
When clicking past your move allowance for a unit the path to the maximum possible move is created instead of the game giving you the virtual finger.
2 new maps to play with.
The aim of the game is to eliminate the other player.
Please note that the XNA Framework is a required download for the game to work. If the game fails to start please confirm you have XNA Framework 4.0 installed in Add/Remove Programs.
If you've had the time to mess with the map editor and made something great, Let me know and upload the file somewhere and i might add it to the distributed version. :)
My Friend and i only had 48 hours of our 72 hour allotment, Our Sunday unfortunately was taken up by a Charity event.
Instructions are cycled around in-game before you start the game.
----Instructions----
wasd to move the game camera around.
click the hands in the menu to cycle through the playable maps.
Click an amoeba and move it to a water, ice or lava pool to evolve into the respective elements unit. Bring an evolved unit back to your (or their) spawn point to split the advanced unit into 2 normal units. Both you and the AI move on the same turn and the AIs plans are viewable by you so plan accordingly. Space ends your turn as does the green play button. The red x will clear the path of the unit you've currently got selected.
F1 To toggle full screen
----Post-Compo Instructions----
Hold shift to speed the game camera up.
some more anti-ouch code to prevent getting stuck in obstacles.
When clicking past your move allowance for a unit the path to the maximum possible move is created instead of the game giving you the virtual finger.
2 new maps to play with.
The aim of the game is to eliminate the other player.
Please note that the XNA Framework is a required download for the game to work. If the game fails to start please confirm you have XNA Framework 4.0 installed in Add/Remove Programs.
If you've had the time to mess with the map editor and made something great, Let me know and upload the file somewhere and i might add it to the distributed version. :)