Evolving Situation

Evolving Situation

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.10
fun: 1.92
graphics: 1.83
innovation: 2.75
overall: 2.00
theme: 1.75
Debugging the scripts pushed this over the timelimit, so submitting to Jam instead.

I chose to interpret the theme as an "evolving situation", and was subsequently inspired by Die Hard 2.

The intent was to make a Grow-style game where you introduce elements to the world that interact in different ways depending on the order you introduce them in. It turned out rather less elaborate than I hoped, but the engine is a promising start for something completely different in the future.
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