
Evolving Situation
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Debugging the scripts pushed this over the timelimit, so submitting to Jam instead.
I chose to interpret the theme as an "evolving situation", and was subsequently inspired by Die Hard 2.
The intent was to make a Grow-style game where you introduce elements to the world that interact in different ways depending on the order you introduce them in. It turned out rather less elaborate than I hoped, but the engine is a promising start for something completely different in the future.
I chose to interpret the theme as an "evolving situation", and was subsequently inspired by Die Hard 2.
The intent was to make a Grow-style game where you introduce elements to the world that interact in different ways depending on the order you introduce them in. It turned out rather less elaborate than I hoped, but the engine is a promising start for something completely different in the future.