Nicely done! But, I couldn't tell how much HP my dinosaurs had. Also, once I started to move them in one direction, I couldn't switch to a different initial direction
I like the idea, but evolving the dinosaurs didn't seem worthwhile since the only boost was movement (aren't they supposed to get more health?), which is from a shared pool anyway.
Cool game, got me playing for a while! I like how it turns out to be very strategic. Cute dinos too :-). A health bar on the units would have been nice.
Great little game, really impressed you were able to put this together in 48 hours. I felt the gameplay devolved into trying to get the first attack against the enemy. Most of the time it seemed that whoever struck first would win. As someone else pointed out, evolving didn't raise or refill your health, so it was always wiser to attack the enemy instead of the egg given the choice. If you could improve the gameplay to force the player to make interesting trade offs I think this could be great. (But then I love turn based strategy games :-)
Nice game with a couple of small problems: - On level 10 I had an enemy dinosaur spawned in the corner of the map with a mountain to one side and water to the other - I couldn't get to it to kill it. - Can only change target between enemy dinosaurs and a single egg, if you're standing next to multiple eggs it won't let you pick which one to hit.
Great game, love the graphics and game play. Worked my way up to Level 12 before stopping. Like the turn based and strategy of choosing what to attack based on movement and positioning.
Thanks for the comments, guys! They are much appreciated.
The post-compo/jam version fixes the 'once started moving in one direction'-bug, the 'change target selection'-bug and a bug with the enemies music. It also adds the requestet health bars.
I love the style and it was good to see a tactical rpg for a change. I had the feeling that the randomly generated levels sometimes game me a huge disadvantage, and when I tried again that same level could be a lot easier.
Nice little game with good quality in audio. Was fun to play. After 4 or 5 levels I got stucked because a blue dino was surrounded from water and rocks (so it was impossible to finish the level - like others said here). If you want to make a post-compo version, I would improve the controls - perhaps something based on mouse instead of keyboard?
I'm from Karlsruhe, too :D (saw you on the Ludum Dare world map... several trials to contact you here on Ludum Dare)
Cool game; the evolution side was a little weak in that it just didn't make sense to do it. When playing it was far better to just hang up on an enemy dinosaur while it went for the eggs.
Solid game, pretty cool. It was pretty easy for me. The blues weren't too smart about preventing me from snatching eggs out from under them - I would just let them get an attack off and then steal it on the next turn.
@jeremias: thank, yes the random level generator can create unsolvable levels...just restart the level it if does that. You are from Karlsruhe? Great! We should organize a local indie stammtisch sometime.
@BMacintosh That might be true for level 1-3. After that group attacking should be the way to go. And yes, the AI is pretty stupid. It still is challenging in later levels, I think.
My only complain is that evolving doesn't makes you stronger... So, for example, in the first stage, the one that hits the other first will win (and not necessarily the most evolved)
Love advance wars style games :) Seemed like the best strategy was to attack first, ignoring the eggs unless the opponent already weakened them - which made the evolution seem a bit secondary.
I like the puzzle/strategy tradeoff, fun little idea. Would be nice to be able to cancel a move though...
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Chezzo29 Aug 2012, 20:03
This game ROCKS, but I'm a sucker for turn based strategy. The only complaint I have is that you can't evolve past three eggs, and it doesn't say "turn based strategy" anywhere in the description for turn based strategy lovers like me to find.
This was very well done strategy game, cute graphics and great gameplay! Follows the theme very well too.
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Chezzo29 Aug 2012, 21:13
Oh, one more thing. If the characters had, say some dots over their heads when they still have action points, it would make flipping through them in the later levels a little easier. I am still freaking playing this game. It rules.
I had an embarrassing amount of difficulty getting past the first level (took me a while to work out how to attack), but then it was a lot of fun. Great job
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Needs some graphical and sound work, but a wonderful progression of tactical RPG by adding a morphing element.
@Rose @kirbtytails @cappelnord: Ok will add health bars and fix the arrow movement bug for the compo version :)
Thanks for the feedback! Keep 'em coming!
- On level 10 I had an enemy dinosaur spawned in the corner of the map with a mountain to one side and water to the other - I couldn't get to it to kill it.
- Can only change target between enemy dinosaurs and a single egg, if you're standing next to multiple eggs it won't let you pick which one to hit.
Overall good though, enjoyed it.
The post-compo/jam version fixes the 'once started moving in one direction'-bug, the 'change target selection'-bug and a bug with the enemies music. It also adds the requestet health bars.
I enjoy it, good game :)
Thanks for pointing this out! I fixed it in the post-compo version!
I'm from Karlsruhe, too :D (saw you on the Ludum Dare world map... several trials to contact you here on Ludum Dare)
@BMacintosh
That might be true for level 1-3. After that group attacking should be the way to go. And yes, the AI is pretty stupid. It still is challenging in later levels, I think.
My only complain is that evolving doesn't makes you stronger... So, for example, in the first stage, the one that hits the other first will win (and not necessarily the most evolved)
Other than that, I really liked this game. =D
Would be nice to be able to cancel a move though...