Pretty fun... I quit when I got a little annoyed at dying at about level 11 though.
This game is kinda lacking in graphics, and music. It needs something extra to make it an additive game, to make it something more than just another platformer game.
The game did use the theme, in a way which influenced the game play, although it wasn't a super-original use.
Still, pretty good! Good luck with future Ludum Dare competitions!
Although I applaud the idea and the completeness of the execution, I was quickly frustrated by the controls and the level design; I got the impression that my input only moved the player very slowly, while other forces - gravity or flying - moved him very quickly.
Hi. Congratulations for finishing a game in 48 hours :) Here is my feedback:
- (Relevant) foreground and background should be distinguishable - In one level you die if you take the wrong pipe. In my personal opinion, there should be no trial and error. A player should only die, if he made a wrong decision. And then, he should think something like "I'm so stupid..." - There sometimes levelparts which aren't necessary to play. That's a bit confusing. - Introducing new gameplay-elements step by step is really nice done. You show them on small tutorial levels (which is good), but then you didn't make a _following_ level which focus on the new gameplay element and is challenging for the player
I enjoyed the game, but I wish the collision detection was a little more natural. It was weird getting use to dying from spikes from below, and it also made it difficult to not go back and forth in pipes at times
I really liked the idea of being able to change skills as you go along. Trying to remember what they all did was a bit tricky for me though once I got to the later stage, after the training ones.
@Sgt Squirrelly, @garygreen Good remarks, but it is LD compo entry. This things will be fixed in reworked version. Thanks for your attention to my game :) !
Good idea, and executed well. Graphics were very simple. Sometimes, when I died, it would put me outside the level area and I could walk around between the levels. Restarting the level fixed that though.
The English was full of errors, but I understand that you are probably not a native speaker. If you like, I'd be happy to assist you with any writing in the future. An impressive effort overall. Well done.
getting quiet hard :-) the level-completion-sound is a little "agressive" and makes me always feel like losing the level. but then i am happy to see the next level beeing started :-)
There was a lot of game elements and enjoyed most of it. I would try to work the controls to feel more responsive, now it was too hard to control the character when trying to clear the spike jumping parts.
Comments35
This game is kinda lacking in graphics, and music. It needs something extra to make it an additive game, to make it something more than just another platformer game.
The game did use the theme, in a way which influenced the game play, although it wasn't a super-original use.
Still, pretty good! Good luck with future Ludum Dare competitions!
Levels 1-10 are "training". Level 11 is pretty simple (Just take necassery ability at right side of level). Level 12 is hardcore. :)
I found the background a bit disorienting.
It's loading like forever, then I see:
"An error occured while loading the applet.
Please contact support to resolve this issue.
Unable to load the logo/progressbar image: evulogo.png"
- (Relevant) foreground and background should be distinguishable
- In one level you die if you take the wrong pipe. In my personal opinion, there should be no trial and error. A player should only die, if he made a wrong decision. And then, he should think something like "I'm so stupid..."
- There sometimes levelparts which aren't necessary to play. That's a bit confusing.
- Introducing new gameplay-elements step by step is really nice done. You show them on small tutorial levels (which is good), but then you didn't make a _following_ level which focus on the new gameplay element and is challenging for the player
Let me answer your about "non-playable" parts - they are like decorations. May be, bad decorations :)
Quite unrelated to the LD theme and graphics are not very good.
But I had fun ! It's the most important :)
@Cthulhu, I know your nickname and avatar :)
Fallout just rocks!
The English was full of errors, but I understand that you are probably not a native speaker. If you like, I'd be happy to assist you with any writing in the future. An impressive effort overall. Well done.
the level-completion-sound is a little "agressive" and makes me always feel like losing the level. but then i am happy to see the next level beeing started :-)
Also there is a bug when you don't wait for the momentum to go off and press the opposite direction you stuck.