
Extinction Evader
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first Ludum Dare Entry and my first foray into Game Development beyond lurking in Game Dev forums and reading blog posts.
I used AS3 with Flashpunk doing the grunt work (cheers Chevy!).
It's a very simple concept: You, as a badly drawn dinosaur, must evade the meteors that are hurtling towards earth using your lightning quick reflexes. At the end of each round of meteors, you are given the choice of 3 possible upgrades which change how the character plays slightly giving you and advantage through speed, size, or health.
I'm overall pretty pleased with it, I would have liked to have done something deeper and with a more interesting concept behind it but I was drawing blanks on the theme (and, as previously mentioned, I haven't really done this before).
I used AS3 with Flashpunk doing the grunt work (cheers Chevy!).
It's a very simple concept: You, as a badly drawn dinosaur, must evade the meteors that are hurtling towards earth using your lightning quick reflexes. At the end of each round of meteors, you are given the choice of 3 possible upgrades which change how the character plays slightly giving you and advantage through speed, size, or health.
I'm overall pretty pleased with it, I would have liked to have done something deeper and with a more interesting concept behind it but I was drawing blanks on the theme (and, as previously mentioned, I haven't really done this before).