This is a great game. Took me back to the time of the early 90s quarter munchers. Obviously, it helps to have a big team. Is this the biggest ever on a ludumdare? Anyway, good job. Very fun, although much too short of course. You should continue this one and put it on steam or something.
D
DaviDeMo1 Sep 2012, 07:40
This was an unexpected fun =O really good good game, very cool voice acting, easy/fast gameplay, cool idea =D
@ jacobalbano , Its actually a combination of Away3d and Flashpunk. Away3D is in the background using stage3D and Flashpunk is sitting on top of that. The characters are actually being scaled up and down based on their position on the Y plane so it looks like their actually moving on the Z plane but its just a visual effect. Its much faster than actually programming it in 3D.
@benderbinary , Sorry about the enemies. They're supposed to be seen as evolving into different forms to counter attack your play style. This was kind of hard to convey with limited time though... All you have to do is kill the enemies though :D!
Ambitious, looks great, good idea, but ehh, the gameplay could've done with a lot of work.
Overall though it's amazing. The artwork and music were both astounding too. Felt very rushed at the end. Very understandable though of course, given it's LD.
The opening is outstanding, but afterwards it falls a bit flat. Am I resisting against a social darwinist in power? I don't know, but it sure felt epic. Sadly, there was no connection between the story and the gameplay. The gameplay was just a generic shoot'em up, and the player expects so much after this opening. I didn't realize what happens when I die until the second playthrough, too. The possiblity to die would have added a nice challenge.
I didn't get it at first... To me, the whole thing seemed very abrupt, but I played it again after reading the comments to try and pay more attention to the plot. It was better during this second playthrough.
I kinda felt that the enemies were a little too hard to avoid, and the fact there wasn't an obviously health made it a little confusing. The score became a little pointless when you got hit, as well.
Amazing! Graphics, sounds and I love the amount of detail, in the back- and foreground (like the digging earth). Also, the voice of that bald character was suprisingly fitting! (not everyone does it this good. Mostly it sounds very strange)
Jumping and so on would have been fun extra dynamics.
M
matthias_zarzecki12 Sep 2012, 11:58
Wow. Impressive Intro. Also well edited, I didn't want to skip it at all (although the bit with the characters entering the thing was not completely understandable.
The level-design could also use a bit of tighening. Right now you are thrown into between some enemies without knowing what to do. Let the player figure out controls first.
rather short but very solid and simply a great experience ... 3D games with 2D sprites are maybe the most underrated visual style ever - loved the explosions, music and fluid gameplay
Great music, backgrounds and sprite work. One of the highest Mood grades I've given.
Not really a fan of long intros in Jam games though. I wanted to get right to the action. I felt like you could have easily had the intro VO playing over the beginning of the game. Like the player could just start out flying along by them selves for a while, let them get a feel for the controls, then start introducing enemies one by one, then when the VO ends the action really ramps up. Anything to prevent the player from having to sit and do nothing for an extended period of time.
Comments37
The music is awesome; I left it open for a while after finishing the game.
As far as I could see there wasn't a way to tell if my health was getting low. I'm not sure how that ties into the mechanics, though.
Technically, the game us pretty darn impressive too. Is it a raytracing engine? Any chance of a source release?
@benderbinary , Sorry about the enemies. They're supposed to be seen as evolving into different forms to counter attack your play style. This was kind of hard to convey with limited time though... All you have to do is kill the enemies though :D!
One issue:
At the end, when it said "Thanks for playing..." I wasn't sure if I had died or beat the game.
Overall though it's amazing. The artwork and music were both astounding too. Felt very rushed at the end. Very understandable though of course, given it's LD.
The gameplay was just a generic shoot'em up, and the player expects so much after this opening. I didn't realize what happens when I die until the second playthrough, too. The possiblity to die would have added a nice challenge.
I kinda felt that the enemies were a little too hard to avoid, and the fact there wasn't an obviously health made it a little confusing. The score became a little pointless when you got hit, as well.
Still, graphically and audio-ly, awesome. :D
Jumping and so on would have been fun extra dynamics.
The level-design could also use a bit of tighening. Right now you are thrown into between some enemies without knowing what to do. Let the player figure out controls first.
well done!
Not really a fan of long intros in Jam games though. I wanted to get right to the action. I felt like you could have easily had the intro VO playing over the beginning of the game. Like the player could just start out flying along by them selves for a while, let them get a feel for the controls, then start introducing enemies one by one, then when the VO ends the action really ramps up. Anything to prevent the player from having to sit and do nothing for an extended period of time.