I do like how you made 3 different games (with 3 different technologies?) although each chapter feels like a rather rushed or unfinished prototype. I think focusing on just one game idea and fleshing that out might have been better.
In chapter 3 I was a bit confused as I didn't know whether the comets came on their own or whether I was supposed to do something to get them to show up.
I do really like the retro nature and exploration vibe of chapter 1.
I think I liked the first game most, although I needed very long to figure out, how to get in the next place (couldn't identify the doors). Design and graphics fitted best and I love this old style!
The other games felt more ike prototypes. But the idea was great! Loved it!
3 games quite an achievement! However the first is clearly my favourite. Not sure where the theme fits in, is it meant to be the difference in the technicality of the 3 games?
Comments9
In chapter 3 I was a bit confused as I didn't know whether the comets came on their own or whether I was supposed to do something to get them to show up.
I do really like the retro nature and exploration vibe of chapter 1.
The other games felt more ike prototypes. But the idea was great! Loved it!