While I was playing I felt like there was a lack of feedback, I had no idea if my bouncing projectiles I was shooting were having any effect at all, they reminded me of ineffectual nerf bullets. Maybe if the enemies/rocks glowed or sparked on impact it'd be more obvious that something was happening. Scratches, soot, whatever you need to add to make sure people understand that they are being affected. Even if I don't quite understand the connection to the theme, it was pretty fun!
As Cake&Code said, it became difficult to tell if my projectiles were actually doing anything to my targets since there was no response to successful hits. That said, this is a fun game and has more depth than the average top-down spaceship shooter.
to fix thee weblink add html in front of it, had some problem :D. I love the name and the physics in the game. Although i agree with Cake&Code about the feedback.
I ran very low on time in the compo, mostly because I was working on a solid AI system which turned out far too flaky so I had to settle with standard state machines :(
PLAY THE GAME ON THE WEB HERE
http://boxhacker.com/lud24/