
Game Of City Life
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Game Of City Life is a new take on the old Game of Life - this time evolving a city by very simple rules applied on a city made of blocks (think New York or Washington) while managing what is built on these cities.
The game is open-ended, although "get as much population as possible" pretty much makes a good goal.
For info on who made it how, see the README (also directly shown on Github). For instructions on how to play, see ingame help. Playing requires a mouse.
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UPDATE 2012-08-29, by popular demand/criticism:
Here's a longer and probably complete explanation of what's going on. This has been added AFTER the deadline, so if you want to be as confused as the first testers were, please stop reading at this line!
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CONTROLS
Everything is mouse-only. LMB+Drag moves the map, RMB+left/right-drag rotates, LMB+RMB+Up/down-drag zooms. For convenience, arrow keys scroll as well.
BLOCKS
To select a block, click it. The right menu changes from the Main Menu to the Block Menu. At the top, there's a representation of what's currently on this block. Click a building icon to see its stats below. If you need the space, you can order it torn down there (returning 60% of the cost). Click an empty building slot to open the build menu.
BUILDING
Buildings are grouped by their main attributes into 5 categories: Education, Luxury, Housing, Industrial and "special". There is one special building for each category. These can only be built when the block is completely empty, the block is suited for it (shown by colored floor) and they have really high requirements.
ECONOMY
On "Next round" (or 10 times a second on Autoplay), every block is affected by those in a range around it and it's new state is computed. Housing (obviously) provides living space for the population. Industry generates money, but also Pollution. Pollution makes people want to move away. The same goes for overpopulation (i.e. after demolishing an appartment tower). Luxury does the opposite, it attracts people. As a bonus, the Park also decreases Pollution. Educational facilities add to the global Education Level of the city. The Education Level determines which advanced buildings can be constructed - most builings require it, and all Special buildings require very high education levels in addition to their price.
ACRONYMS
We really like them! They look oldschool!
PPL: Population
RND: Round counter (the ingame date)
MON: Money
EDU: Education
IND: industry (generates money)
SPA: Living Space (how many people fit in that area)
POL: Pollution (the bad side effect of industry)
LUX: Luxury (keeps people happy)
RNG: Range (how many blocks affects this)
LPB: how much effect is lost per unit distance
The game is open-ended, although "get as much population as possible" pretty much makes a good goal.
For info on who made it how, see the README (also directly shown on Github). For instructions on how to play, see ingame help. Playing requires a mouse.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE 2012-08-29, by popular demand/criticism:
Here's a longer and probably complete explanation of what's going on. This has been added AFTER the deadline, so if you want to be as confused as the first testers were, please stop reading at this line!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONTROLS
Everything is mouse-only. LMB+Drag moves the map, RMB+left/right-drag rotates, LMB+RMB+Up/down-drag zooms. For convenience, arrow keys scroll as well.
BLOCKS
To select a block, click it. The right menu changes from the Main Menu to the Block Menu. At the top, there's a representation of what's currently on this block. Click a building icon to see its stats below. If you need the space, you can order it torn down there (returning 60% of the cost). Click an empty building slot to open the build menu.
BUILDING
Buildings are grouped by their main attributes into 5 categories: Education, Luxury, Housing, Industrial and "special". There is one special building for each category. These can only be built when the block is completely empty, the block is suited for it (shown by colored floor) and they have really high requirements.
ECONOMY
On "Next round" (or 10 times a second on Autoplay), every block is affected by those in a range around it and it's new state is computed. Housing (obviously) provides living space for the population. Industry generates money, but also Pollution. Pollution makes people want to move away. The same goes for overpopulation (i.e. after demolishing an appartment tower). Luxury does the opposite, it attracts people. As a bonus, the Park also decreases Pollution. Educational facilities add to the global Education Level of the city. The Education Level determines which advanced buildings can be constructed - most builings require it, and all Special buildings require very high education levels in addition to their price.
ACRONYMS
We really like them! They look oldschool!
PPL: Population
RND: Round counter (the ingame date)
MON: Money
EDU: Education
IND: industry (generates money)
SPA: Living Space (how many people fit in that area)
POL: Pollution (the bad side effect of industry)
LUX: Luxury (keeps people happy)
RNG: Range (how many blocks affects this)
LPB: how much effect is lost per unit distance