Yeah it looks more like a element theme but the origin idea was a game where you "create" your own monster with different type attacks and it evolves to the element. But the time says no and it was the first entry, so... :P.
Warning: Far far away from finish! ;)
Types: Fire - Figlu - red Water - Washi - blue Nature - Nabis - green Normal - Nomau - - Special - Spmew - white
Bonus damage against other types:
Fire -1.5x-> Nature -1.5x-> Water -1.5x-> Fire Water -0.5x-> Nature -0.5x-> Fire -0.5x-> Water
Elements -1.0x-> Normal -1.0x-> Elements Special -1.25x-> All -0.75%-> Special
Fixed annoying lose/ win screen and added mac osx.
Your battle art is quite good. I'm afraid I can't seem to win battles at all, though. The enemies always do more damage than me and so they kill me first.
It is a bug, that you see always the lose screen. Last minute feature ... :) A design mistake is the game dose not show you the bonus dmg against other types. Will add it to description.
The bonus system is working like a charm and its even kill me every time. :D But here we can see what happens when you dont have enough time for this. Or you mean something other? My friends says that (example) fire do every time more dmg on nature.
Comments5
A design mistake is the game dose not show you the bonus dmg against other types. Will add it to description.
Or you mean something other? My friends says that (example) fire do every time more dmg on nature.