Be sure to mess with "creative" its more like a debug mode (also in creative it turns off the grow time). Thanks for all the feedback. Goal wise I wasn't really going for a goal or win condition. Just mess around and see what crazy stuff you can make. Thanks for playing.
What is the goal of this game? There are achievements I can see, but there is no indication of the actual goal. It's more a tool than a game, I think...?
I really liked the strategy mechanic a bit random but that was what you were aiming for so good job. Very relaxing with the smooth music and complementing coloured graphics..
Would be awesome for you to continue on the strategy feel as well as add some events that could slow/speed up the progression.
Side note, liked your other games. Iso Ball I didn't do too well at but it was cool & I made it to the end in Timmy the Turtle.
@thewiseguy99 thanks for trying my other games. Iso Ball is a game concept I tinkered with from a mechanic I was going to work into goo ball madness. I intend to go back and revisit the concept into a bigger game (it was just a 1 day protoype, I did have it running on an iPhone as well but never released), if I don't revisit its only because I don't get to it, always have other ideas. Timmy the Turtle was for a small comp on tigsource forums (1 week).
To everyone that spoke to wanting more from this, thanks! I had a lot of ideas for this but ended up trimming down the scope until it covered the core concept. I had a lot more typed here, but I don't want to post a wall of text, perhaps I should write a post mortem and drop a link instead (it will be on my site's main page).
Didn't find it all that fun, but it was very interesting. Great interpretation of the theme and the tech looks pretty interesting. Never thought that watching a tree grow could be this captivating.
There should be a goal to achive or something suprising because in this state this is not a game just a plain algorithm showoff with nice music.
The algorithm seems to be working fine you have done a nice job on that. Maybe if these plants were cannabis instead of trees it would be more interesting to some... :)
In the beginning I was only focussing on the numbers, but it looks like you can select for shape as well. I like how it looks and sounds. Mayeb add some more variables later?
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Also, I would've liked it to go a little faster; I'm willing to sacrifice scientific accuracy for bigger trees.
Would be awesome for you to continue on the strategy feel as well as add some events that could slow/speed up the progression.
Side note, liked your other games. Iso Ball I didn't do too well at but it was cool & I made it to the end in Timmy the Turtle.
To everyone that spoke to wanting more from this, thanks! I had a lot of ideas for this but ended up trimming down the scope until it covered the core concept. I had a lot more typed here, but I don't want to post a wall of text, perhaps I should write a post mortem and drop a link instead (it will be on my site's main page).
Never thought that watching a tree grow could be this captivating.
The algorithm seems to be working fine you have done a nice job on that. Maybe if these plants were cannabis instead of trees it would be more interesting to some... :)
I like how it looks and sounds. Mayeb add some more variables later?