
Golden Eggs
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Rather unfinished but here it is!
WASD to move and use numbers when prompted to execute actions!
Taking inspiration in the popular Final Fantasy VII mini game where the player raised and bred chocobos, "Golden Eggs" (pun related to a certain classic game somewhat intended) is a game about taking care of roosters and chickens so they can evolve into super forms and lay precious, precious golden eggs!
This is my first foray into both Ludum Dare and game jams in general. Had a lot of fun and learned a lot! Also making a debut is my pixel art, but I really like how this first attempt came out. I might just pull off and continue working on this until I reached the point I originally had in mind at least!
EDIT: I have finally figured out the problem with the sprites having minor glitches and pixel errors. Turns out Unity doesn't really like Spritesheets and has minor errors during coordinate calculation. I have provided a web link for a revised version that corrects this problem. The gameplay is exactly the same, it just has a few graphical enhancements (I changed the ground textures as well as an experiment). If you really can't stand the major graphical glitch of the original version (like I do), do give the updated one a try!
WASD to move and use numbers when prompted to execute actions!
Taking inspiration in the popular Final Fantasy VII mini game where the player raised and bred chocobos, "Golden Eggs" (pun related to a certain classic game somewhat intended) is a game about taking care of roosters and chickens so they can evolve into super forms and lay precious, precious golden eggs!
This is my first foray into both Ludum Dare and game jams in general. Had a lot of fun and learned a lot! Also making a debut is my pixel art, but I really like how this first attempt came out. I might just pull off and continue working on this until I reached the point I originally had in mind at least!
EDIT: I have finally figured out the problem with the sprites having minor glitches and pixel errors. Turns out Unity doesn't really like Spritesheets and has minor errors during coordinate calculation. I have provided a web link for a revised version that corrects this problem. The gameplay is exactly the same, it just has a few graphical enhancements (I changed the ground textures as well as an experiment). If you really can't stand the major graphical glitch of the original version (like I do), do give the updated one a try!