Golden Eggs

by iohanna
Overall★★★★★★★★★★2.33
Fun★★★★★★★★★★2.12
Innovation★★★★★★★★★★2.41
Theme★★★★★★★★★★2.35
Graphics★★★★★★★★★★3.53
Mood★★★★★★★★★★2.67
Coolness★★★★★★★★★★35%
Rather unfinished but here it is!

WASD to move and use numbers when prompted to execute actions!

Taking inspiration in the popular Final Fantasy VII mini game where the player raised and bred chocobos, "Golden Eggs" (pun related to a certain classic game somewhat intended) is a game about taking care of roosters and chickens so they can evolve into super forms and lay precious, precious golden eggs!

This is my first foray into both Ludum Dare and game jams in general. Had a lot of fun and learned a lot! Also making a debut is my pixel art, but I really like how this first attempt came out. I might just pull off and continue working on this until I reached the point I originally had in mind at least!

EDIT: I have finally figured out the problem with the sprites having minor glitches and pixel errors. Turns out Unity doesn't really like Spritesheets and has minor errors during coordinate calculation. I have provided a web link for a revised version that corrects this problem. The gameplay is exactly the same, it just has a few graphical enhancements (I changed the ground textures as well as an experiment). If you really can't stand the major graphical glitch of the original version (like I do), do give the updated one a try!

screenshot

Comments14

Zener28 Aug 2012, 11:56
Funnier than Farmville
matthias_zarzecki29 Aug 2012, 07:39
Lovely idea! Also good use of pixel-graphics in Unity.

There are some minor graphical glitches on the shrubs. You can turn them off by setting the texture from "repeat" to "clamp", that way the first pixel-line won't get repeated
Zccc
Zccc1 Sep 2012, 10:12
I wish this would be finished! Very nice
gritfish
gritfish2 Sep 2012, 03:46
The pixel-art is really good! There didn't seem to be a lot to interact with. I managed to plant and harvest some corn, but that was about it.
Jezzamon
Jezzamon4 Sep 2012, 07:20
wowww nice graphics. The animation was really nice, I liked the way the character walked.

Not many Ludum Dare games have great animation, sure, the graphics are sometimes good, but the animation isn't usually as good as this. :D

Not that there's a whole ton of animation in it, I just really like the walk cycle. :D

Shame it's doesn't have much in the way of playability. Maybe focus on the code before the art next time?
Joanaauthor11 Sep 2012, 22:03
Thanks for the comments, everyone! Glad to know my first steps on pixel art are impressing you at least. :)

The problem of not having much to interact with is something I am well aware. It was not due to the art though (I was able to make it fairly quickly), but more due to some coding issues and the graphical glitches that arose from them, which I took too long to figure out and correct (and still ended up remaining nonetheless). I learned my lesson though: I'm prepared for pixel art on Unity next time. My ignorance on the subject and my lack of preparation backfired in that regard, but it was a great motivation to learn!
pardue16 Sep 2012, 21:07
I really enjoyed your pixel art... :)
kratorspore
kratorspore16 Sep 2012, 22:47
Wonderful pixel art that really feels alive. This has the beginnings of a nice little haiku of a game.
Kayelgee16 Sep 2012, 23:00
Concept is interesting. Keep it up.
RawBits
RawBits17 Sep 2012, 00:17
So you can plant 5 corns and that's it? Nothing happens anymore? Or do I have to wait for the corn to run out? Now that is what I'm not going to do in a game. I want to play and not wait!
pjchardt
pjchardt17 Sep 2012, 02:40
Nice pixel graphics. The animation for the player walk was good, as others have mentioned. Wish there was more too it though. Keep up the jammin!
rhaasken17 Sep 2012, 03:12
Like others said, nice job on the animation, and it's too bad there isn't more gameplay! Also, the corn wasn't growing for me in the updated version.
Found a bug?
Tell us on Discord