Humanity and all life on Earth is extinct. Only an an orbiting bio-engineering facility for exactly this case are left. You are the AI governing this facility. Find suitable worlds and send seed-ships containing replicators there to hopefully start evolution on these worlds - so that at least DNA-based life may continue to exist in the universe.
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Don't expect too much - I didn't have any brilliant ideas about the actual gameplay, so there is close to none. There are albeit some stars, planets, UI elements, etc. The best is probably the (simple) music ^^
Also all of this was done with a fever and in a very bad shape. But I had fun making it, as tiny as it is.
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I do love GA, but somehow I decided to try something different.
Nice graphics and good background music! It's not the kind of game I have a lot of fun playing. Still, I like it thanks to its calm and relaxing mood... Good job on the GA too! :)
interesting start, i of course maxed all replication and all mutation. am i correct though that nothing happens afterwards, or have i simply picked the wrong planets? anyways, the music is great...so spacey and evocative
Amazing music and the potential for game play is making me salivate. I hope you do more with this because what you have done so far is stellar. (pun intended.)
The music and the graphics set the mood very effectively. It's a very cool concept, and I was pretty excited by my first mammals. The GUI was mostly effective, but sometimes there were annoying little circumstances where closing a window would open up another star system too.
Very good space mood, background music is awesome, and I do like the art. Add some simple game loop & goals and it will become a great space exploratin game
Not really a game yet, but it's a good start. The music is definitely the best thing about it at this point.
Besides needing some kind of goal or goals, the UI could be more informative too. I wish I could see how many planets I had already seeded in a system without having to click on them individually. You could change the color of the little ring around the seeded systems to indicate their "advancement" or something too.
And I think you should have limited, or finite resources. Instead of having to carefully consider all of the variables that are unique to each world before deciding to seed or not, I just ignored them and seeded every single planet until I got bored.
This could be pretty engaging with actual strategy elements.
PS: you wanted to look at the code for our game so I put a link to source on our page.
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I like the GUI design, reminded me of Syndicate Wars.
Maybe a goal and somehow improved gameplay can make a really cool game out of this.
For an interactive toy, I enjoyed it a lot, great watching a planet evolve and cheering on a new phyla, great work!
Besides needing some kind of goal or goals, the UI could be more informative too. I wish I could see how many planets I had already seeded in a system without having to click on them individually. You could change the color of the little ring around the seeded systems to indicate their "advancement" or something too.
And I think you should have limited, or finite resources. Instead of having to carefully consider all of the variables that are unique to each world before deciding to seed or not, I just ignored them and seeded every single planet until I got bored.
This could be pretty engaging with actual strategy elements.
PS: you wanted to look at the code for our game so I put a link to source on our page.