Icarus: the Evolution of Flight

Icarus: the Evolution of Flight

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
A sidescroller about the ambition of man and the history of flight.

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Oh! I have slipped the surly bonds of Earth -

Put out my hand, and touched the face of God.

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Credits

Sarah Baradhi - Score & Sound Design

Yi Fu - Aircraft Component Art

Stephen Griffiths - Programming

Kircy Jong - Background Art & UX

Harry Lee - Design & Production

Jarrel Seah - Lead Programming

Katie Williams - Additional Writing

Sound effects from the wonderful Stephan Schutze's Sound Librarian used with permission. http://www.stephanschutze.com

Icarus was developed in 72 hours for the Ludum Dare 24 Jam. Congratulations to Kircy, Sarah, Stephen, and Yi for completing their very first game jam!

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IMPORTANT NOTE:

Unfortunately we haven't been able to upload our game yet due to internet woes and sleep deprivation. We beg for your forgiveness, and we promise that the game will be available to play as soon as possible. Thank you for your patience and understanding; this is really frustrating to us as developers. Congratulations to everyone who participated in Ludum Dare!

Regards,

Wanderlands
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