I hope everyone had a blast during this Ludum Dare, despite it was a tough for me to finish the game on time for the Jam, because i had so much stuff going on during the weekend, I did have a lot of fun (our kickstarter campaign on one hand: http://kck.st/MjgYVk , and a presentation we gave on tandem with Ace Team on the other hand: http://on.fb.me/PWKzE5 )
About the Game: You play as a all seeing entity that watches over planets as they evolve from a lifeless mass of gas to a green planet full of life.
You've got to use your resources wisely in order get rid of asteroids that threaten the process.
About the source: You'll need a copy of impact.js in order to use it.
Comments6
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Cake&Code28 Aug 2012, 16:22
This is perhaps the slowest paced game I've played in years, but that's fine because it was an almost hypnotic experience. The part I didn't like was that after one planet evolves life you win. I felt like I didn't get to live up to my potential, I wanted many planets! Also, there are far too few asteroids and the lack of choice is suffocating. I want to be able to invest my points as I please, be it in evolving a planet or attacking an asteroid. I think there is a really fun game here, but you need to get back in there and keep going with it!
Cake&Code hit the nail on the head. The game sucked me in even though it was slow. The concept is solid. You just need more speed and another objective.
It's a bit too slow and simple in it's current form, you just watch slowly moving starts till one of them turns green and you get message that you win. I was pretty surprised about that. what, that's it? Perhaps it needs more objectives to keep it interesting.
Comments6
Also, this is going to need a button with 2X 4X and 8X speed :)
(and new music, this time I had to settle with autotracker, because I had too little time).
I think of this as my new Escaparazzi, something original that I'll be able to polish and take it somewhere.
Great music.