Some fairly challenging platforming. The lack of in-game control hints made me discover suicide and next-level before jump/shoot. making enemies respawn when re-visiting a place is kinda bad. There seems to be no way of getting past the black-ground-guys without taking damadge
Fun, if a bit clunky (jumping is especially weird), platforming. I made it through almost the entire game without killing a single enemy. I wish I knew what stuff gets which guns, and enemies didn't respawn though. Pretty good.
I am really platformer fan so I like that part. I guess the weapons evolve and I do like the spread shooter. The jump ties with the level design so it provides a jumping challenge giving it another level of fun. Overall pretty decent. good job.
Very challenging, especially those enemies that only popup when they can shoot you, then hide when you jump to dodge their shot! Made it to the blue weapon, which was a pretty cool weapon design (but hard to master). Good action, and indeed very megaman-esque.
The idea of the turrets was a good one, but perhaps a little too unforgiving. I liked the bouncy-spring dudes as well, so the enemy variety was a plus point. The under-powered jump and enemy respawns did make it a bit frustrating though. Overall some good ideas here which could be developed further
a bit too hard for me, i tried and tried, but couldnt get past the first level, you have an excellent concept though, maybe tone down the difficulty a little?
I sort of get the evolution theme: the guns power up then you move to the next level. Obviously the game is influenced by Megaman, which is not bad IMO. I would like to see new things through and the powering up the gun doesn't seem new to me. Still a good game to play.
Comments19
The lack of in-game control hints made me discover suicide and next-level before jump/shoot.
making enemies respawn when re-visiting a place is kinda bad.
There seems to be no way of getting past the black-ground-guys without taking damadge
Also, those turret things are the worst, you're pretty much required to get hit by them if you want to deal any damage to it.
Also, I respawned on the boss for some reason. That made what could have made an interesting battle way too easy.
I really did like the concept, though. This isn't bad for 48 hours; good job.