The points spent could be the direct number of kills made in the last round, it would be easy and a quick way to make the game progress. Nice job though.
A few notes: -With the amount of enemies spawned, it is effectively impssible to avoid their bullets, even with speed and rotation upped. -Controls seem almost like they are delayed a whole second. -Enemies seem way more maneuverable than the player.
Nifty things: -It's enjoyable taking on so many enemy planes. -It seems like over time, you gain more skill points? Or perhaps it's based on score instead of time? -The explosion sound effect is satisfying; I enjoy taking on multiple planes and blowing several of them up.
Overall seems like a functional and well executed game, though the plane is difficult to control and feels very slow without any upgrades. I'd say start out with a plane that feels "normal" then have the upgrades add more from there.
I don't really see how evolution fits in, other than just as a button label. It really is just upgrades. Also, I can't help but notice the aesthetic and gameplay seem quite heavily inspired from Vlambeer's LUFTRAUSERS... which might not have been as apparent if the theme was better incorporated.
H
hamster_mk_428 Aug 2012, 04:14
It feels like a Luftrauser clone. But harder to dodge the bullets.
Comments13
A few notes:
-With the amount of enemies spawned, it is effectively impssible to avoid their bullets, even with speed and rotation upped.
-Controls seem almost like they are delayed a whole second.
-Enemies seem way more maneuverable than the player.
Nifty things:
-It's enjoyable taking on so many enemy planes.
-It seems like over time, you gain more skill points? Or perhaps it's based on score instead of time?
-The explosion sound effect is satisfying; I enjoy taking on multiple planes and blowing several of them up.
I don't really see how evolution fits in, other than just as a button label. It really is just upgrades. Also, I can't help but notice the aesthetic and gameplay seem quite heavily inspired from Vlambeer's LUFTRAUSERS... which might not have been as apparent if the theme was better incorporated.
Making "X" the primary "do"-button first, and then using space without any notice is bad though.