Meow for MUTATION!

Meow for MUTATION!

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.02
coolness: 1.00
fun: 2.69
graphics: 3.20
humor: 3.53
innovation: 3.58
mood: 3.04
overall: 3.17
theme: 4.25
Story:

An intelligent race of feline-like creatures has just learned about the upcoming attack of ALIENS. Having no choice, they must defend by all means possible. The problem is, until now, they had no use for weapons and war machines, being the peace-loving folk they are. So they figured they will use Crossover Accelerating Technology (C.A.T.!) to speed up their evolution - that's the only chance for them to survive!

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Controls:

X (hold) - speed-up next turn

H - help/info (also displays current objective)

ESC - go back to title screen

MOUSE CLICK - select specimen for elimination, change slider values

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Implementation:

Game is essentially an implementation of genetic algorithm. Player can modify mutation and crossover rates to influence creatures population. These, and selecting creatures for elimination, are means for creating specific units, which is the goal of the game.

If you're interested in GAs, see:

http://en.wikipedia.org/wiki/Genetic_algorithm

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Note on post-compo version:

Created within jam deadline, this version relies on player selecting specimens to PROCREATE, instead of deleting them. This is a completely different mechanic, and probably more playable than original. Some tweaks are also applied to mutation to increase the chance of getting the right features.
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