I like it! I would love to see a more strategy oriented version where you have more time to think. Also it's quite hard to play if you don't memorize the mutagens.
At first, I didn't understand what I had to do... But the game can be easily learned through trial-and-error. =D (Though I memorized only a few mutagens... xD)
Very interesting! But with boom and die you just doing all the killing yourself before they even started fighting, maybe it would be better with only positive effects.
Might've been more interesting if there wasn't mutagens that had a direct impact on the little guys, but this was very well done. Personally, I think this and Evoland are the two best games out of Ludum Dare this year. Also, seizure warning towards the later parts.
My first game took a long time, so in the end the action blocks were flying past very fast, and the computer was using them as fast as they came, so in the end it won. In subsequent games I had learned the blocks well enough to win the game every time early on. But a good mechanic for making sure the game ends sooner or later :)
I didn't really get the role of the clouds (I just glanced over the instructions though).
Maybe a bit more visualization of the creature properties could have been nice (e.g. make color darker / change hue to reflect e.g. their level of attack - or maybe latest added ability)
Very innovative and quite fun to play. At first you think it's just about luck but then you have to recognize the items really quickly and use them at the right spots. Great job
This was crazy, I was doing awesome then before I knew it things were going so fast I couldn't even see what the icons were until I grabbed them. Then I lost. Very fun.
This is great. Is it winnable? I got to a point where I was completely dominating the AI, but it was just throwing out cards at superhuman speeds and would not drop below 20.
Cellular simulations like these are always fun! Nice work! Great that there are a lot of different actions as well. However, one time when I had managed to fill the entire screen with little green cells, the enemy cell count never dropped below 224, even though I could not see a single one, and after a while the actions moved so fast that they wouldn't register mouse clicks.
Thanks all of you for feedback! I'm planning to make a post-compo version in next two or three days. And today I'll try to fix some bugs.
@cappelnord, @JonathanG, @dekart: I think I make more strategy version soon. I think about two modes: first strategy mode(more slow and long) and crazy mode(this version).
@kibertoad: Thank you. It's great idea. I think, I add titles for mutagens in the post-compo version.
@Vladp995: I think, it will be better, if powerful negative mutagens will be appear, when world population will large enough.
@zzorn: I thought about visualisation with changes colors, but I couldn't get nice view. In future, I think, I'll make something like that.
@90sml: I hope, from this CGA palette your eyes doesn't burn anymore :)
@Switchbreak: Yes, It's winnable. But about in you case, was a bug. I'll try to fix it.
@bytegrove: I'm so sorry, invisible red dots is the result of bugs. Sometimes, when you use teleport or bomb, they are appear. It will be fixed soon.
Really cool, Took me a moment to realize what I am supposed to do but this was pretty intense. I don't know if it is a bug or what but even though all the red ones died and screen was full of greens, game kept on going and the ai was throwing stuff with very fast speeds.
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At first, I didn't understand what I had to do... But the game can be easily learned through trial-and-error. =D
(Though I memorized only a few mutagens... xD)
But with boom and die you just doing all the killing yourself before they even started fighting, maybe it would be better with only positive effects.
My first game took a long time, so in the end the action blocks were flying past very fast, and the computer was using them as fast as they came, so in the end it won. In subsequent games I had learned the blocks well enough to win the game every time early on. But a good mechanic for making sure the game ends sooner or later :)
I didn't really get the role of the clouds (I just glanced over the instructions though).
Maybe a bit more visualization of the creature properties could have been nice (e.g. make color darker / change hue to reflect e.g. their level of attack - or maybe latest added ability)
Great job
Skaradams
@cappelnord, @JonathanG, @dekart:
I think I make more strategy version soon. I think about two modes: first strategy mode(more slow and long) and crazy mode(this version).
@kibertoad:
Thank you. It's great idea. I think, I add titles for mutagens in the post-compo version.
@Vladp995:
I think, it will be better, if powerful negative mutagens will be appear, when world population will large enough.
@zzorn:
I thought about visualisation with changes colors, but I couldn't get nice view. In future, I think, I'll make something like that.
@90sml:
I hope, from this CGA palette your eyes doesn't burn anymore :)
@Switchbreak:
Yes, It's winnable. But about in you case, was a bug. I'll try to fix it.
@bytegrove:
I'm so sorry, invisible red dots is the result of bugs. Sometimes, when you use teleport or bomb, they are appear. It will be fixed soon.
@CappaGames:
Thank you, I'll try it.
1) Legend will be on a same page;
2) Positive and negative items will have different colors.