Moustache & Mukset

by follett
Overall★★★★★★★★★★2.83
Fun★★★★★★★★★★2.73
Innovation★★★★★★★★★★2.82
Theme★★★★★★★★★★1.64
Graphics★★★★★★★★★★3.18
Audio★★★★★★★★★★2.48
Humor★★★★★★★★★★3.22
Mood★★★★★★★★★★2.67
Coolness★★★★★★★★★★46%
Moustache & Mukset is a rts game that involves a you commanding a small army of line infantry equipped with muskets and two cannons. You must defend the field and not lose more than 65 men while attempting to either kill or route the AI.

The theme evolution was incorporated by an AI that is meant to follow your moves and learn from them and evolve to be smarter. Unfortunately that is really hard to do. So...its not quite there.

Each package contains the normal game and then the version which will run better on slower pc's and macs. Source code is also uploaded.

Coded in c# using unity3d indie.

Comments18

jozanovic
jozanovic27 Aug 2012, 02:20
Nice job. A little difficult to control, but looks great.
geekygenius
geekygenius27 Aug 2012, 06:13
How the hell did you get Mr. Bean to voice act?!?
Follettauthor27 Aug 2012, 11:37
Ha cheers. No effects on that either btw.
Dakota27 Aug 2012, 13:03
I think I ended up killing my own men haha. Was fun game liked the voice acting.
hungyg
hungyg27 Aug 2012, 13:12
very hard to control indeed
5parrowhawk
5parrowhawk27 Aug 2012, 13:14
Unity crashed halfway through.
I like how there's friendly fire though.
But I still don't understand how to fire the cannons... do they fire automatically? I don't see any effects coming from them.
iandioch27 Aug 2012, 13:22
D: My inner Grammar Nazi exploded at the start screen...
The game is a nice idea, but even on the 'Low' version, it didn't run very well on my PC.
The controls weren't quite optimal. Aiming was very difficult, because the units simply didn't do what you wanted.
I liked the graphics style though :D
The highlight was definitely the Mister Bean voice-acting.
5parrowhawk
5parrowhawk27 Aug 2012, 13:28
OK, now I've figured out the cannons.
I almost think this would work better with a gamepad interface - shoulder buttons to select a unit, left stick to move it, right stick to choose its facing, trigger to fire.
Still, it was quite good fun despite the control issues. Not very thematic, but fun nonetheless.
You should rename it "Hats: Total War". Or "Empire: Total Hats". Or something.
pardue27 Aug 2012, 21:19
The concept is cool, I think if you continue to refine the AI you'll have a nice game. I might tweak the camera controls a little bit too, maybe set a max zoom out. But overall I think the gameplay is fun.
Follettauthor28 Aug 2012, 05:46
Thanks everyone. Hats: total made me lol. Sorry about the grammar it was almost 3 in the morning when I did it.

I decided to continue making this into more of a proper game and am working on controlling in. I personally feel lots of the fun come from how hard it is to control and accidentally shooting your own men in the process.
nseward
nseward28 Aug 2012, 07:21
Straight forward and fun. Great work.
Devaki
Devaki28 Aug 2012, 11:58
Shaders are nice. The voices sounded kind of disturbing to me. But overall, fine work for 48 hours !

Btw, why didn't you used GUI.Label instead of GUI.Button for instructions? :D
chamberlainpi
chamberlainpi28 Aug 2012, 12:21
Interesting looking troops! The "Mr.Bean"-like voices were a little funny. Controls were difficult though, wasn't sure what to do (yeah... I'm bad at reading instructions lol). Nice little blood effects and cool to watch all the soldiers shoot at the same time.

Not sure if it's because of the Toon Shader, but it runs quite slow.
Follettauthor28 Aug 2012, 12:49
Devaki, I used button entirely because it was late and I was insanely tired. I know its bad design but I just couldnt stand being up any later. I got lazy!
Follettauthor28 Aug 2012, 12:53
chamberlainpi, The shaders dont help but the slowdown is a mix of a few things. Really bad design on my part to be honest. The way I did sounds was very bad and should be frowned, Ill write it all up in my post mortem in a few days.
pjchardt
pjchardt28 Aug 2012, 21:10
Very nice RTS style game in 48 hours. I did not seem to have any slowdown, but I am playing on a pretty nice machine.
Jedi17 Sep 2012, 03:44
It's pretty impressive to see an RTS entry!
I could stand the somewhat bad controls but I never could figure out how to fire the canons with any regularity and that was frustrating.

Overall, though, good job!

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