
My Pet Monster
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A game about a pet monster. It happens to lack an ending, so when your monster is bright green you can assume the game is over!
I was unfortunately unable to get the game finished for the compo, but managed to get something close to a finished game in time for the jam. I kept within the compo rules though, working solo and making everything from scratch-- I just needed the extra day.
If you're on linux and having issues running the game you can try your luck with the post-jam updated version which doesn't require libsoil. Gameplay wise this version is identical to the jam-version, with the exception of containing music (turn off the music on the escape menu if you want to give me a rating based on this version):
http://dl.dropbox.com/u/36451301/my_pet_monster_linux_1b.tar.gz
Controls are as followed:
Jump: 'c' or Space
Attack: 'x' or 'v'
Action: Up
Written in ANSI C, using SDL (http://www.libsdl.org/) and SOIL (http://www.lonesock.net/soil.html).
I was unfortunately unable to get the game finished for the compo, but managed to get something close to a finished game in time for the jam. I kept within the compo rules though, working solo and making everything from scratch-- I just needed the extra day.
If you're on linux and having issues running the game you can try your luck with the post-jam updated version which doesn't require libsoil. Gameplay wise this version is identical to the jam-version, with the exception of containing music (turn off the music on the escape menu if you want to give me a rating based on this version):
http://dl.dropbox.com/u/36451301/my_pet_monster_linux_1b.tar.gz
Controls are as followed:
Jump: 'c' or Space
Attack: 'x' or 'v'
Action: Up
Written in ANSI C, using SDL (http://www.libsdl.org/) and SOIL (http://www.lonesock.net/soil.html).