
Neural Nodes
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is Neural Nodes, my first LD entry. The game is a turn-based strategy and the goal is simply to capture all of the nodes on the board. You can transform your characters into one of two new forms by capturing a node. Many of the theme-related elements that were included in the original concept (e.g. different life forms evolving mid-battle and the environment itself changing) are missing due to a lack of time and the game suffers I think from not having been play tested enough as I spent most of my time just trying to get features up and running. The lack of audio is a disappointment but the deadline caught up with me. Instructions are include within the game and repeated below it on the HTML page if you need to refer to them.
Thanks for playing and congrats. to everyone who has finished and submitted an entry.
[EDIT] Armoured Life-forms cannot capture nodes (this is noted in the instructions but I'm repeating it here because a few people have had issues) and once you have transformed a life-form into an armoured unit then you can't turn it back. This is a known issue that I was unable to correct in the time limit, to play successfully you'll need to keep at least one life form in a normal or speed form. If I find the time to do a post-compo version then I'll add a 'revert' button to turn a unit back to a normal state or put a cap on the number of armour units. Sorry for any inconvenience caused, I just ran out of time :-/
Thanks for playing and congrats. to everyone who has finished and submitted an entry.
[EDIT] Armoured Life-forms cannot capture nodes (this is noted in the instructions but I'm repeating it here because a few people have had issues) and once you have transformed a life-form into an armoured unit then you can't turn it back. This is a known issue that I was unable to correct in the time limit, to play successfully you'll need to keep at least one life form in a normal or speed form. If I find the time to do a post-compo version then I'll add a 'revert' button to turn a unit back to a normal state or put a cap on the number of armour units. Sorry for any inconvenience caused, I just ran out of time :-/