
Ludum Dare #24compo
Obelisk Preserver
Obelisk Preserver is a survival first person shooter. Protect your obelisk from 8 waves of ever evolving enemies.
Like the game? Visit the official Facebook page: http://www.facebook.com/ObeliskPreserver
Like the game? Visit the official Facebook page: http://www.facebook.com/ObeliskPreserver
Comments12

dvdking26 Aug 2012, 20:26
I like it.
Very nice upgrade system.
Very nice upgrade system.

NateNaterson28 Aug 2012, 17:38
Draw distance was a little too low but everything else was very nice! I love the upgrade system! Beautiful graphical style albeit basic.

Cthulhu29 Aug 2012, 23:31
You know what? Your game rocks!! :D
I loved the final boss so much!
A little music would be great.
I loved the final boss so much!
A little music would be great.
Desi Quintans1 Sep 2012, 06:38
FOV was very narrow, so I couldn't play for long. Fun while it lasted.
sev_inf8 Sep 2012, 13:15
Good game, liked the graphics style. Would be better if there will be some background music.
mdkess8 Sep 2012, 14:23
Didn't leave a rating - no Windows box available - but I just wanted to drop in and say that your screenshots look really cool! I'd love a youtube video, so I can see what I'm missing out on.
CapGrip8 Sep 2012, 14:49
great game, congrats
Pierrec8 Sep 2012, 14:56
pretty basic, but very entertaining

metadept8 Sep 2012, 19:30
Excellent game. I think it's got all the right elements, but needs some balance tweaks to make it less frustrating. The specific things that bothered me were:
-the FOV is definitely too narrow, as others have mentioned. became very hard to see monsters before they reached the obelisk
-monster hitboxes not always accurate (shooting tall ones in the top of the head doesn't seem to work?)
-darwinium pickup range could be increased quite a bit
-maybe make it a bit easier to see projectiles and the battlefield in general. a minimap/radar would also help with this
Great job, though! Would like to see this refined further, could become really addictive.
-the FOV is definitely too narrow, as others have mentioned. became very hard to see monsters before they reached the obelisk
-monster hitboxes not always accurate (shooting tall ones in the top of the head doesn't seem to work?)
-darwinium pickup range could be increased quite a bit
-maybe make it a bit easier to see projectiles and the battlefield in general. a minimap/radar would also help with this
Great job, though! Would like to see this refined further, could become really addictive.

eli14 Sep 2012, 11:48
Really hard! But fun. Great feel to it.
matthias_zarzecki16 Sep 2012, 13:07
Nice solid work! Love the slimes and the later enemies, they are simple and efficient. It's also nice how you can see the progression to the more difficult enemies.
Pacing could use a little work. For the first 30seconds nothing happens, and you are trained to go out into the world, which will bite you in the ass later when i gets more difficult.
Pacing could use a little work. For the first 30seconds nothing happens, and you are trained to go out into the world, which will bite you in the ass later when i gets more difficult.








Love the graphics and the upgrade system!
The camera feels like it is zommed in a little bit though