1This my first entry in the Ludum Dare Competition. Use the mouse to move, collect green cells and avoid red cells. If the web version is laggy, download the jar file.
Changelog: [1.0] * Release [1.0.1] * Added a play counter(connects to a website). [1.0.2] * Fixed some slowness in rendering * Fixed a bug in the AI. * Fixed an enemy spawn bug. * Moved some classes to the right packages. * Some other unoticable fixes.
I saw another game that goes with the same concept, but yours is more fluid :) Well, I really missed sounds and the hitbox of the menu could be larger!
Looks really nice! When I got to level 6 it seemed like all the cells started clumping up on the top and bottom edges, which made it difficult to get the greens without getting reds, too.
I like the animations and how the orbiting balls behave when you move around. Very fluid. I wish you could have changed the sprite for the one you are controlling, sometimes with all the balls floating around, it can be confusing which one is yours.
A little frustrating until I realised what I was meant to be doing. Very pretty and I like the way the spheres move and animate. Pity about the sounds, even some cheaply generated ones would have been welcome.
Funny game. The style reminded me of Osmos. At first I thought that stage 3+ was very hard but then I noticed that I could push the bigger bubbles around when I move slowly :D Really fun experience. Too bad you have no sound and no real goal to achieve.
Alright! Very nice, I liked the controls and the orbiting physics is well done. I had a really hard time at first because I couldn't figure out which one I was, try making that more clear to start off. Very similar to Osmos, but not quite a sophisticated. Very good for a 48 hour game though!
Well, I really missed sounds and the hitbox of the menu could be larger!