Ludum Dare 24 Jam entry – Physicalution Postmortem
You can play my game here:
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10767
I basically got sick of this project. Nothing would work right and it was my fault.. I didn’t (and still don’t) know much about game physics.
I did learn some stuff from it though..
What went right
-> I was using a custom framework to make the game. This meant that I was very familiar with it and that I could proceed with the development of the game very quickly
-> I had to attend school for about 5 hours on the first day of the competition. This allowed me to go through multiple ideas in my head and pick the best one without implementing one too quickly.
What went wrong
->After I got some basic features working, I spent about 3-4 hours just reading about physics engines. This would have been OK except I didn’t get any of them into the game. This is because i was totally unfamiliar with these engines.
->After I decided not to use a pre-built physics engine, I started making my own. But the problem was that I had very little experience with game physics. This led to me reading a lot of articles on physics.
Ultimately, I pretty much gave up on physics because I knew that I wouldn’t be able to learn and implement everything in the limited time that I had. So I implemented some more basic physics and called it done.
The circles still don’t work right at all as a result.
Source: ludumdare.com archive