A neat idea, that just comes off as a little too clunky. The camera system needs work, and the evolution screen was a bit weird to grasp (regeneration seemed pointless, why not just equip?), but it was a great idea overall. With only 48 hours, I'd say you did a pretty good job.
Nice game mechanic, and cool graphics, especially when changing your character's stats through re-evolving. Platforming mechanics were a bit wonky though, and I wasn't sure what shooting did before getting the spike powerup...
I agree. A very neat idea but the implementation needs some work. It frustrated me to traverse the surroundings but I kept on playing just to see what other neat evolutions I can become.
Not too bad, although you definitely need to look up some physics in relation to the character's jumping: You generally want a variable representing their vertical speed, and then you increment that variable by a certain amount while the character is in the air.
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