Ludum Dare #24compo
R/evolution
R/evolution takes you through the evolution of the wheel. You must hop from wheel to wheel to get to your final goal, while avoiding falling to your death.
I also have posted the game up on Kongregate, so if you like it, then please head over there and vote. thanks!
Built with: Haxe, NME, and awe6
Sound effects made with: sfxr
I also have posted the game up on Kongregate, so if you like it, then please head over there and vote. thanks!
Built with: Haxe, NME, and awe6
Sound effects made with: sfxr
Genres: action




Comments31
I did not have any slowdown, I was playing on Kongregate. I am playing on a good laptop though.
@Sgt Squirrelly, I was getting a big slowdown overtime when I had the game in debug mode, but couldn't find a leak anywhere. The when I switched to release mode, it seemed fine. But it must still be there, just not as visible on my pc. Thanks.
@aeveis, that jump key was something I was meant to fix, but forgot about it. You do get a few annoying moments because if it.
@Jeremy1080, I had a whole plan for working my way up to some futuristic wheels, but 48 hours came and went :S
There are some glitches when you are about to fall off, but other than that, it played really well!
At first I think that your mechanic is outdated. But you brought something new in "radial movement mechanic"
Also I like how you play around "evolution of wheels" theme. Good job!
More info on awe6 here: http://code.google.com/p/awe6/
The game quickly becomes more interesting (and hard!) from level 4.
I had some trouble because I held down the up arrow for too long, and jumped again when I landed. I would prefer if jumping was only triggered when the key was first pressed.
I did not enjoy the sound effects :/
I liked the artwork and level design. In particular, I loved the sense of scale that came from having massive wheels right next to tiny ones.
@matthias_zarzecki, That is a very interesting idea. I might have a go at creating an endless one button game in a similar style soon.
People really seem to struggle with the jump at first, so I have been working on this for a post compo build.