
Revolution
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Revolution is a fast-paced fighting game with unique physics, where you try to see how many past versions of yourself you can take on at once, (r)evolving to the next level at each stage. We plan to carry on adding masks to the game, and hopefully eventually we will have one for each letter of the word 'Revolution', but for now the masks loop to give you more of a game to play. See how many hearts you can reach!
[UPDATE]
31/08/12 - A bugfix version of Revolution has been uploaded, which may solve the problems people have been having with the game crashing on startup. Please give it another go and leave a comment!
Check out GIF animations of all the art from the game on our blog!
Special thanks to our teammate for this round, Dan Holloway for writing the awesome soundtrack. Programming was done by Joseph Thomson and art was done Robert Thomson.
Pre-compo synopsis:
You spawn on the inside of a circle, headless, and all you seem to be able to do is run. You run around the inside of the circle, and then you see something fading into existance as you reach 1 full revolution. It's a mask! A very poorly made mask but a mask nonetheless, you put it on and when you channel your energy through it, a knife appears! floating and disembodied, how useful! especially since an enemy seems to have just spawned! headless, and what you think looked like an 'R', but it faded. You put your knife to work on the poor guy and you are alone once more. You run around a bit and as you reach another revolution you see, yes! another mask! You decide that this one looks noteably nicer, so you put it on and channel your energy through it again. A sword appears! and around the other side of the circle, another headless little guy, and a guy with a knife and a very familiar looking mask, one with an 'R' above him, and the other with an 'E' and they both seem to be coming towards you.
[UPDATE]
31/08/12 - A bugfix version of Revolution has been uploaded, which may solve the problems people have been having with the game crashing on startup. Please give it another go and leave a comment!
Check out GIF animations of all the art from the game on our blog!
Special thanks to our teammate for this round, Dan Holloway for writing the awesome soundtrack. Programming was done by Joseph Thomson and art was done Robert Thomson.
Pre-compo synopsis:
You spawn on the inside of a circle, headless, and all you seem to be able to do is run. You run around the inside of the circle, and then you see something fading into existance as you reach 1 full revolution. It's a mask! A very poorly made mask but a mask nonetheless, you put it on and when you channel your energy through it, a knife appears! floating and disembodied, how useful! especially since an enemy seems to have just spawned! headless, and what you think looked like an 'R', but it faded. You put your knife to work on the poor guy and you are alone once more. You run around a bit and as you reach another revolution you see, yes! another mask! You decide that this one looks noteably nicer, so you put it on and channel your energy through it again. A sword appears! and around the other side of the circle, another headless little guy, and a guy with a knife and a very familiar looking mask, one with an 'R' above him, and the other with an 'E' and they both seem to be coming towards you.